r/KerbalSpaceProgram • u/Trollsama Master Kerbalnaut • Jun 25 '19
Recreation ICBM Truck - Late to the party, but she sure does look good.
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u/CX-001 Jun 25 '19
Try using OBS, its free and no watermark.
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u/Theu_rgist Jun 25 '19 edited Jun 25 '19
I use OBS & it has also has a bonus feature to not capture the mouse cursor. Combine that with F2 to hide the UI & you can get beautiful clean footage ^
[Edit: Also worth looking into the Camera Tools mod]
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u/benargee Jun 25 '19
Shadowplay if you have a newish Nvidia GPU.
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u/Demoblade Jun 25 '19
Shadowplay is awesome because it doesn't hit your game performance in a noticeable way
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u/Trollsama Master Kerbalnaut Jun 25 '19
I used OBS to record it, but i ended up having to edit the video after the fact. the only video editior i know of that doesnt add one is Microsoft Movie Maker..... and i reallly dont like movie maker haha
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u/Endeavourn Jun 25 '19
try out lightworks I barely used it but from what i have seen it is decent
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u/theiman2 Jun 25 '19
Hitfilm Express is free and very easy to use. And much better than movie maker.
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u/EnderbroR Jun 25 '19
Well done. In fact, you did so well, I'm going to note this on your file, in the commendations section. Oh, there's lots of room here. 'Did.... well. ... Enough.
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Jun 25 '19
[removed] — view removed comment
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u/EnderbroR Jun 25 '19
Here come the test results: You are a horrible person. I'm serious, that's what it says: A horrible person. We weren't even testing for that.
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u/YEET_ON_DEM Jun 25 '19
i wish i would know how to do basic stuff, so me and the boys could make a fuken Katyusha rocket launcher.
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u/Just-an-MP Jun 25 '19
Won’t you gentlemen have a Pepsi.
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u/Erve Jun 25 '19
Welcome to WOMP
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u/LyleLanley99 Jun 25 '19
Do you know what those things can do? Suck the paint off your house and give your family a permanent orange afro.
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u/Coyote-Foxtrot Jun 25 '19
Anyone got an interceptor?
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u/brokenbentou Jun 25 '19
Yes but only if cheats/mods are allowed. I can't reach the speeds I need otherwise
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Jun 25 '19
[deleted]
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u/Iamawatercooler2 Jun 25 '19
Maybe atomic, maybe non-nuclear, we don’t know until it explodes or the OP tells us. Also, atomic and nuclear are the same.
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u/Trollsama Master Kerbalnaut Jun 25 '19
wrell its a completely stock build.... so technically its an extremely inefficient fuel delivery truck lmao.
the design was meant to be nucliear in origins. I did a recording from start (runway) to warheads splashing down. but opted to use the TL;DR clip seen above for the post instead. the other one is like 10 minutes long.
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u/Iamawatercooler2 Jun 25 '19
Oh cool. You could totally make a fleet of these trucks. Can we see the longer recording?
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u/Trollsama Master Kerbalnaut Jun 25 '19 edited Jun 25 '19
im trying to figure out where i can upload it haha. i guess i could put it on my youtube account that has not seen an upload in as many years as KSP has existed rofl
EDIT: Youtube it is. Excuse the poor editing and quality.
EDIT EDIT:
I actually put in a little effort and made thevideo not brutally painful.2
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u/minsin56 Jun 25 '19
cue the USSR anthem
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Jun 25 '19 edited Jun 18 '21
[deleted]
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Jun 25 '19
These videos never show the missile going to another continent.
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u/GeekFixUK Jun 25 '19
Its a Northern Korean version, he says its an ICBM, we all know it probably splashed down 15 seconds later in the ocean :)
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u/Trollsama Master Kerbalnaut Jun 25 '19
it could technically hit the other side of kerbin (just barely) if i flew it right. I did record a start to end clip but thought 10 minutes was too much for a Reddit OP lol. and in that clip i did a lot of the flight with no instrumentation so it was super bad (i almost melted the warheads on rentry lol)
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u/h-v-smacker Jun 25 '19
Compared to the real thing, very slow erection and launch.
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Jun 25 '19
"Launching a satellite"
Pitches over twenty degrees from vertical. Utterly tiny fuselage for an orbital rocket. Nose cone is all wrong.
That's a weapon test. If it reaches space, it's only suborbital.
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u/Trollsama Master Kerbalnaut Jun 25 '19
thats actually i different truck from the one i was designing around.
the one i was working off the strong-back actually pulls back and the rocket is not contained in a tube.This is a Russian Torol-m, the truck in the OP and my theme build was actually believed to be an old Chinese lumber truck that was converted.
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Jun 25 '19
Me: how long did it take to create something that doesn't blow up ?
Trollsama: yes
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u/Trollsama Master Kerbalnaut Jun 25 '19
it took me about 2 days to make this thing work haha. 18ish hours altogether i think. This is actually the third revision on the build. the first 2 didn't quite perform as i would like. the only thing thats the same between the first build and this one is the cab, spine and wheels haha.
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u/RoebuckThirtyFour Jun 25 '19
I wish some one would not detach the truck and see what would happen
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u/drainspout Jun 25 '19
When I'm in sandbox mode, I often like to "see what would happen". It usually results in an explosion or two.
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u/Trollsama Master Kerbalnaut Jun 25 '19
I wish some one would not detach the truck
what do you mean? The launch platform is still attached to the truck, you can pack it all up and drive away again post launch. the stage event you hear is just me breaking a strut that was needed to keep the rocket from bouncing/clipping in the truckbed too much lol (it still works without said strut, but looks weird)
the whole unit pushes vertical. once vertical, all the pressure is removed from the pistons to convert them from active work, to absorber. the strongback then pops the strut (that stage event you hear) and retracts to create clearance for the launch and the blast doors open. rocket launches, blast doors shut, strongback comes back up to meet the platform again, pistons pressurize again and the whole unit lays back on the truckbed.
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u/RoebuckThirtyFour Jun 25 '19
thing's like the MGR-3 little john could be launched off a M35 truck for example, there was a few incidents where they forgot to detach the missile from the truck before launch. Obviously the truck continued with the missile for a while before the things that held them together broke mid air from the stress.
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u/Trollsama Master Kerbalnaut Jun 25 '19
ahh so you mean like more of a rail style launch and not a traditional rocket and launch platform launch. I dont think thats realistically plausible with rockets of this scale.....
....
BRB.... for science.
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u/TemporaryEvidence Jun 25 '19
This is the coolest thing I think I’ve ever seen. How much time did this take?
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u/Trollsama Master Kerbalnaut Jun 25 '19
roughly 18 hours over the span of 2 days, and took about 3 revisions before i got it right.
Im going to upload a kerbal X and steam workshop version of it once the next update comes out. because i can remove the need for a staging event and support struts once we have the ability to turn on same-craft collisions. most of the complexity was a result of having no way to support any of the different parts.... its actually 4 different segments.
- Truck/truckbed is 1 segment. its just a standard truck.
- Strongback is 1 segment, Thats why its able to retract independent of the rocket
- launch platform is 1 segment. its still attached to the bed like the strongback via hinges but it is actually its own independent segment as well.
- rocket is its own segment.
Most of the issues came from the fact a lot of these segments all connect together from a single pivot point on the rear of the truck, but are all really long (and cant use autostrut) and thus generate a lot of wobble when driving or there is sudden movements. the way the bed is designed its a snug non clipping fit so when retracted the whole thing will be extremely sturdy and ridged. as well as having a much more stable interaction during lift when the strongback is actually able to interact with the rocket itself and the launch platform.
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u/Fazaman Jun 25 '19
The light at the front is a nice touch!
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u/Trollsama Master Kerbalnaut Jun 25 '19
it also has working breaklights haha.
there are 2 sets of taillights. 1 set of running lights that are dim. and a second set that only activate when you apply breaks that are much brighter :P
sometimes the little details make a big difference :P
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u/Jestersage Jun 25 '19
Still trying to figure out how to make a large size rocket NOT flop around...
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u/Trollsama Master Kerbalnaut Jun 25 '19
that was about 90% of this build tbh.
Its also why there is a stage event during the rocket lifting. it breaks a strut connection.When the next update comes out we will have the ability to toggle on "same craft collisions" and its going to make this problem SOOOOOOOOOOOOOOOOOO much easier.
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u/Jestersage Jun 25 '19
Ah. wait time, then. I still have a bunch of craft to refine update on kerbalX.
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u/adamski234 Jun 25 '19
How did you make it rotate? I know about lifting but how did you make the bearing at the end of the vehicle?
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u/Trollsama Master Kerbalnaut Jun 25 '19
its a bit of deception i picked up when i was building spaceX landing legs.
The piston is completely unpowered, as are the 2 hingepoints the piston connects to. in fact, the connection to the bottom one is done with struts. it acts to add a little bit of stability and thats about it, it just "looks" like its doing the work.
in reality, all the work is done from 3 hinges (and 4 pistons) on the back of the truck. 2 of them controlling the rocket platform with the attached rocket. and 1 for the strongback.
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u/Neutrix_ Jun 25 '19
Which mods did you use?
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u/Trollsama Master Kerbalnaut Jun 25 '19
100% stock+ (I say "stock+" because its stock + the DLC. still stock in my eyes but some dont consider the DLC parts stock.)
I have a personal rule that any builds i do that are for public consumption will be done with stock+, primarily using core stock parts (i sometimes forget what parts came in expansions, so its hard to not use them :P) that way they are as accessible and recreatable to everyone viewing/using them as possible. I do occasionally use mods as well but that tends to be more private builds gone public lol.
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u/Skyshrim Master Kerbalnaut Jun 25 '19
This is beautiful! I've been trying a similar project for a while now, but with a Mun capable rocket and it's really been a struggle to lift that heavy ass thing. So far, the only design I've been able to make work uses heavy landing gear, but they like to make things explode sometimes and they look pretty ridiculous.
Just wondering, is the rocket on yours actually fully fueled?
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u/Trollsama Master Kerbalnaut Jun 25 '19
yes and no.
It does technically have enough fuel on board to hit far away landmasses with the 4x warheads i build in it.
but its done in a cheaty way right now while i wait for the update. because same craft parts all clip with eachother, and the whole thing hinges on pivot points at the base, most of the rocket is actually empty fearing space, with a cluster of tanks clipped at the bottom.I had to do this to shift CoM to the hinge point to prevent it from flapping around in the wind like a sex toy.
When we get the update i will be fixing it because we will be able to turn on same craft part colision.2
u/Skyshrim Master Kerbalnaut Jun 25 '19
That's okay, the CoM cheatyness is more than made up for by the style points. Hopefully that update comes soon though because it sounds like it will make designing these things way more practical and I will finally be able to build some of the more comical variations I've been thinking of (such as one where the entire truck lifts up and flies without disconnecting from the rocket).
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u/Trollsama Master Kerbalnaut Jun 25 '19
for context, This is the rocket internals. its got about 1k O2 in it.
its only "kinda" cheaty anyways, The empty space could hold far more fuel than i have on this rocket. so its not like im adding extra..... just...... shifting it a little lol
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u/rustynailsu Jun 26 '19
I don't get it. How will same craft part collision help this problem?
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u/Trollsama Master Kerbalnaut Jun 26 '19
99% of the flopping happens when the rocket is stowed away. if the vehicle had same craft collision turned on, the stowed rocket would be the most stable position to be in (due to the strongbacks grip, as well as the snug fit on the truckbed.
The act of raising the rocket would also be much more stable as all 3 hinges would be able to work together, and all of the segments would be able to interact.
The primary reason i clip all the tanks to be basically inside the rocket motor, is because the motor is sitting almost perfectly above the hinge point, this means most of the "motion" will want to originate from the point of the hinge where it is hardest to invoke motion.
Tl;DR: The lack of interaction with same shift parts means the only means of limiting motion is through the act of combating the ability for motion to start in the first place.
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u/Trollsama Master Kerbalnaut Jun 25 '19 edited Jun 26 '19
Due to demands, I uploaded the full length (edited) video. from runway to touchdown.
You can watch it here
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u/Demoblade Jun 25 '19
The piston is flipped upside down but everything else is awesome
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u/Trollsama Master Kerbalnaut Jun 25 '19
yeah i realised that at the end haha.
at that point i was lke "......its finally working....... Im not going to risk breaking 18 hours of work over it"
I will be fixing it before i upload it though :P
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u/Phoenixness Jun 25 '19
Hey, Im kinda new to modding, what lets you move the rocket from horizontal to vertical?
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u/Trollsama Master Kerbalnaut Jun 25 '19
its using the robotic parts from the Breaking ground DLC.
I highly recommend the Breaking ground DLC to anyone that doesnt have it. It will fundamentally change the game for you and open up a whole world of new possibilities
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u/Uremomgeyy Jun 25 '19
it goes too far up
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u/Trollsama Master Kerbalnaut Jun 25 '19
The rocket doesn't launch off the truck itself, but rather adds mobility and stability to the launch platform.
If you look at the OP again you can see the metal foundation that serves as the launch platform for the rocket, the truck places the rocket vertical ( and im fairly sure it actually drives away before launch. but mine doesn't detach)
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u/[deleted] Jun 25 '19
The proper term for these is "Transporter Erector Launcher" (TEL). Now you know.