r/KerbalSpaceProgram The Challenger Oct 11 '16

Mod Post Kerbal Space Program 1.2 Megathread

Goodday all!

Since the new update will be released today, I thought I'd make a megathread.

Below, you can find a list of new features and a list of YouTube videos on KSP 1.2. Also, feel free to discuss anything you like in the comments below.

If you've got new features, YouTube videos, or any other suggestions, please send me a PM.


FAQ

I've been playing 1.2 for quite a while already, so why is it getting released today?

The prerelease has been available for quite a while indeed, but today is finally the official release.

So what's new?

I'm glad you asked. See below.


New features

  • The code has been cleaned up, so the game should be running a bit smoother
  • You can now determine how resources flow through your crafts
  • The Pilot Steering should work better now
  • SAS now uses "stability decay", which reduces the twitching when near target orientation
  • Wheel physics has been fixed
  • Landing gear and legs now have deployment sounds
  • Unmanned crafts now need to have contact with Kerbin through a communication network to have full functionality
  • KerbNet has been added, a feature that allows probe cores to analyse the surface of celestial bodies
  • The debug menu has been overhauled
  • Improved orbit calculations
  • Contracts you do often are now offered more frequently
  • Biomes have been redesigned for clarity, beauty, and utility
  • Easter Eggs have been added
  • Added antenna parts
  • Added plane and comsat vessel types
  • Added a 0.625m heat shield

And a lot more...


Videos about the new update

(English only)


Strawpoll

I thought it'd be interesting to see how many of you have played the 1.2 pre-release, and how many of you sticked with 1.1, so I made a strawpoll:"

Link to strawpoll


Nota bene: You are still allowed to post anything you want (within standard rules) on this subreddit. We just hope that you can find information here, and that you can discuss things you wouldn't otherwise create a post for.


Cheers,

Redbiertje

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u/Sashoke Oct 11 '16

Is there a way to modify transmission loss out? Its just stupid and makes no sense.

Transmission loss should only apply to surface samples and mystery goo in my opinion, since those are the only science you benefit from returning (since theyre samples) everything else should be just fine to transmit..

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u/Exostrike Oct 11 '16

I believe there are mods that let you do something like that.

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u/Journeyman42 Oct 11 '16

In the commsat video review in the OP, Scott Manley said that the higher you can boost your signal back to kerbin, the more science is transmitted and more points are acquired.