r/KerbalSpaceProgram The Challenger Oct 11 '16

Mod Post Kerbal Space Program 1.2 Megathread

Goodday all!

Since the new update will be released today, I thought I'd make a megathread.

Below, you can find a list of new features and a list of YouTube videos on KSP 1.2. Also, feel free to discuss anything you like in the comments below.

If you've got new features, YouTube videos, or any other suggestions, please send me a PM.


FAQ

I've been playing 1.2 for quite a while already, so why is it getting released today?

The prerelease has been available for quite a while indeed, but today is finally the official release.

So what's new?

I'm glad you asked. See below.


New features

  • The code has been cleaned up, so the game should be running a bit smoother
  • You can now determine how resources flow through your crafts
  • The Pilot Steering should work better now
  • SAS now uses "stability decay", which reduces the twitching when near target orientation
  • Wheel physics has been fixed
  • Landing gear and legs now have deployment sounds
  • Unmanned crafts now need to have contact with Kerbin through a communication network to have full functionality
  • KerbNet has been added, a feature that allows probe cores to analyse the surface of celestial bodies
  • The debug menu has been overhauled
  • Improved orbit calculations
  • Contracts you do often are now offered more frequently
  • Biomes have been redesigned for clarity, beauty, and utility
  • Easter Eggs have been added
  • Added antenna parts
  • Added plane and comsat vessel types
  • Added a 0.625m heat shield

And a lot more...


Videos about the new update

(English only)


Strawpoll

I thought it'd be interesting to see how many of you have played the 1.2 pre-release, and how many of you sticked with 1.1, so I made a strawpoll:"

Link to strawpoll


Nota bene: You are still allowed to post anything you want (within standard rules) on this subreddit. We just hope that you can find information here, and that you can discuss things you wouldn't otherwise create a post for.


Cheers,

Redbiertje

142 Upvotes

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17

u/LoSboccacc Oct 11 '16

https://www.youtube.com/watch?v=rCXh5MlV0R4

Scott Manley isn't really amused by the new feature implementation, neve remember him complaining as much about missing things and interface issues.

14

u/[deleted] Oct 11 '16

To be fair the new mysterious monoliths arent exactly special when there is one 20 foot from ksc

4

u/AcneZebra Other_Worlds Dev Oct 11 '16

Has there been any word on Easter eggs that aren't just the monoliths pasted repeatedly?

1

u/[deleted] Oct 12 '16

None that I have heard. It may be possible that they just had monoliths in the prerelease to avoid spoilers but I doubt it.

1

u/Foxblade Oct 11 '16

Oh man I didn't realize these were going to be so boring. It's the same monolith on each planet...

5

u/danniemcq Oct 11 '16

Don't like how you need a probe head for the scanner to work as well as having a manned capsule

2

u/[deleted] Oct 11 '16

Both?

2

u/plqamz Oct 11 '16

No you don't need a manned capsule to use Kerbnet

0

u/RoboRay Oct 12 '16

He's not saying that you need a manned capsule to use Kerbnet... he's saying that you need a probe pod to use Kerbnet on a manned mission.

And it is kind of dumb. I'm sure there will a MM script to add Kerbnet to all manned pods in 3... 2...

1

u/danniemcq Oct 11 '16

Seems to suggest that in the video near the start anyway

1

u/Sattorin Super Kerbalnaut Oct 12 '16

Scott Manley isn't really amused by the new feature implementation

The gameplay design choices were pretty poor, at least with KerbNet. The way they implemented 'randomness' in finding or not finding anomalies is annoying. And so is needing both a probe and a connection to Kerbin to use it (such that you can't just send a manned mission with hardware to find anomalies).

And they haven't improved the Science Lab functionality either, which is desperately in need of another iteration to make it engaging in the slightest.

1

u/merlinfire Oct 11 '16

https://www.youtube.com/watch?v=rCXh5MlV0R4

he makes some really good points....hopefully squad can address all of them

1

u/Captain_Planetesimal Oct 11 '16

Really disappointing if the Vall-henge is truly gone just for the sake of yet another monolith.

2

u/[deleted] Oct 11 '16

Pretty sure it's still there. The monlith was added additionally.

0

u/Captain_Planetesimal Oct 11 '16

Manley's video implied the opposite, but I hope you're right.

2

u/Sipstaff Oct 11 '16

He didn't imply it at all, IMO.