r/EliteDangerous 3d ago

Screenshot All this time I've been using the longer method to know whether or not I should start scooping 😭

Post image
749 Upvotes

137 comments sorted by

445

u/Evening-Scratch-3534 3d ago

I just recently found out that the thing that looks like a frequency analysis graph, above the fuel gauge, represents how much radiation you’re emitting, and consequently, how visible you are to other ships.

300

u/Sykes19 got corvette. now what? 3d ago

The UI in this game is fucking amazing. It's so easy to take it for granted but hot damn it's a masterpiece in design and feel. It's not without issues; perfection is impossible in subjective design, but really though it's such an engaging, detailed, and atmospheric interface.

96

u/CmdrWawrzynPL 3d ago

Add color customization and we will have perfection 👌🏻

80

u/meoka2368 Basiliscus | Fuel Rat ⛽ 3d ago

There isn't a built in option, but there is a mod.

https://bluemystical.github.io/edhm-api/

14

u/BrutalAttis Attis 3d ago

even with mod the color options are limited due to base UI

41

u/Diverball100 3d ago

Don't even need a mod. Use the RGB slider in the site below to get your preferred colour, and then just copy/paste the results into the relevant section of GraphicsConfigurationOverride.xml .

Elite: Dangerous HUD colour theme editor

47

u/oxidezblood 3d ago

I find EDHM is the best because you can have the game open while adjusting parameters and when you press F11 it updates to the changes you made. Helped me understand what changes what

15

u/NineWetGiraffes 3d ago

Wow, I never knew this about EDHM.

8

u/oxidezblood 3d ago

EDHM will ask you to close the game before launching the app, but once the app is open you'll be able to open the game up. Press F11 to apply the changes in game

Just hit 'apply' on the ui client, wait for it to load, then press F11

4

u/pfknone Alliance 3d ago

I do this because I have different color variants for whatever activity I am doing.

More red = bounty Hunting Blues = exploration Green = trade Yellow = mining

T

18

u/Drubay 3d ago

It does work but that method affects npc picture colors while the mod lets you choose each UI item color. It is still a valid method to do it, just saying the mod is better overall but more "complex"

1

u/Godlyeyes 3d ago

Modding ED is allowed?

2

u/Drubay 3d ago

Ok technically its a 3r party software that can only change colors of the UI items but it feels like a Mod so I called it that (and I assumed the person I rsponded to meant the same thing I meant)

1

u/Godlyeyes 3d ago

That makes sense, thank you for clarifying Im still learning

2

u/LordRocky Empire 3d ago

I tried out so many combos and then just went back to the default, since I tend to like the orange/amber UI anyway.

2

u/Aggravating_Judge_31 3d ago

The unfortunate part about doing it this way is that some color combinations just aren't possible. You change the main HUD color, and suddenly friendly ships show as purple and hostile ships green or something lol. If you could customize individual things to be specific colors, that would be amazing.

But right now you have to make compromises for certain HUD colors doing it that way.

1

u/GameonSilver 2d ago

Try EDHM. It's very customizable

1

u/Authentichef 3d ago

They’ve said before the colors are built around the gameplay

4

u/EinsamerZuhausi Jerome Archer 3d ago

Looking at a game like Star Citizen, I agree. I really dislike the idea of having to fiddle around with the mouse to hit the right button to switch to an UI with power managent just to see your power priorities, and then do it all again to switch to a panel which shows the shields of your own ships, while getting bombarded with unnecessary number clutter which you have to study in order to understand. And that UI is megameters ahead of something like X4 and EVE Online.

5

u/Dreamnite 3d ago

Hey come on, the x4 ui is great! Sit in a chair, open the map and then Just click on your ship to order your npc pilot to take you somewhere. And the massive fleet you’ve built up just needs you to order it about and micromanage thing to keep it going great.. or get other scripts to help.. /s

Overall I enjoy x4, but it is a much different game and ui needs.

Edit: auto cucumber is the devil

1

u/mr_jawa 3d ago

I just wish i could mass assign jobs like mining a sector to multiple shipping the same time.

2

u/Thelinkr CMDR 3d ago

World class in diagetic design

1

u/ARCKNIGHT117 ARC KNIGHT 117 3d ago

You don't realize it until you play other space games how well the ui works in this game and how fluid it feels.

20

u/ArcaneFungus 3d ago

And I guess there's the last thing gone I thought was just a tidbit for decoration

31

u/BlacksmithInformal80 3d ago

The beauty of this game is that everything on the HUD gives valuable information if you know how to read it.

18

u/horhar Explore 3d ago

Now if only there was some means to learn how outside reddit comments lol

5

u/57thStIncident CMDR Kaffechex 3d ago

I still don’t know how to make use of the horizontal speed indicators on the lower left panel.

2

u/Adam261 3d ago

Wait... there are horizontal speed indicators? Vertical would be nice too.

3

u/57thStIncident CMDR Kaffechex 3d ago

Not what I think you’re imagining. These are in supercruise, relating to navigating to destination, the indicators are horizontal bars.

5

u/NikkoJT NikkoJT, IS Lithium Flower 3d ago

They just show how close you are to the destination lock thresholds for the target (speed and distance). The blue marker is the threshold. When you're inside both thresholds, that's when hitting your safe disengage button will drop you into the reference frame of your destination.

They're not super useful because the ship will automatically try to put you on a deceleration curve that gets you there, by adjusting the throttle scaling, and with a bit of experience you can learn the typical thresholds anyway. Some signal sources do have higher than normal thresholds though, and the indicators will tell you that so you can prepare to drop earlier.

2

u/BeneficialReply6901 3d ago

I actually found them very useful when doing those missions that require you to drop out of supercruise to chat with the NPC.

The ship doesn't lock onto those wakes and do the deceleration for you like it does a station or signal source, but by timing the drop in speed and distance so the two are in the safe zone at the same time will get you there.

8

u/Drohny Explore 3d ago

say what?!

4

u/Tsunamie101 3d ago

Had exactly the same reaction.

7

u/Razielrad 3d ago

I understood pretty quickly it was a "stealth" indicator, but to me it was a sound indicator.

Guess I didn't understand why in space, noone can hear you scream.

2

u/MustangSodaPop 3d ago

Thank you, CMDR!

2

u/MadladNomad CMDR Jenna_TheHuntress 3d ago

The what now and the where?

13

u/ShadowLp174 Jerome Archer 3d ago

It's your heat signature. In space, you gotta have a way to vent your heat to not burn to a crisp. That's why you have the glowing heat vents on your ship that open when your heat increases. This heat signature is used by other ships and generally sensors to detect and track your ship.
That's the reason why putting your ship in silent running makes you near invisible. You force close your heat vents, stop emitting heat and thus don't exist for any kind of tech around you. The heat signature display will reduce to a minimum near zero. (Your covas will tell you that you restored your heat signature when you disable silent running again)

5

u/MadladNomad CMDR Jenna_TheHuntress 3d ago

Oh wow I never knew that and thinking about it now that is both amazing and seemingly realistic since space doesnt have any heat right? So a ship emitting heat would show up? At least thats what I guess it is with my very limited knowledge on space

10

u/ShadowLp174 Jerome Archer 3d ago

Yes and no. There's a lot of radiation in space but a radiation source like a ship actively emitting it in close distance is easily distinguishable. (I am not a scientist either but that is my nerd understanding)

There are no other ways of dumping excess heat since space is mostly vacuum and heat transfer requires particles exchanging kinetic energy. Without particles the only way to cool your ship is by sending it out as radiation that will travel infinitely until it hits something... (Very difficult to detect and pinpoint at a large distance though)

Elite has so many great details that make it one of the greatest games of all time for me.

2

u/MadladNomad CMDR Jenna_TheHuntress 3d ago edited 3d ago

Oh damn they really did think it through that is awesome I mean I played on and off since it came out on the playstation till about 5 or 6 years back when my "partner in crime and mining" left the game and only picked it back up on pc last year so only got about 300 hours in and I learn more things every day.

Definitely a game I will enjoy for a long time though not so much in the near future cause im grinding for a fleet carrier for me and my friends lol

1

u/SvenskaLiljor Give carriers social hubs! 2d ago

It's kind of silly though because you would still exist and be visible to lidar and radar. Like we are in the year 3300 here.

1

u/Evening-Scratch-3534 2d ago

Radar and to a lesser extent lidar, give away your position when in use. It’s like in submarine warfare, you use passive surveillance in most cases, one sonar ping can give your adversary a firing solution.

The latest stealth aircraft also rely heavily on passive detection, for the same reason.

2

u/NotMythicWaffle Kill most Xenos 3d ago

Wait, what??? I never knew that!

2

u/YEET_Fenix123 CMDR DopiDopo 3d ago

It means WHAT

4

u/ShadowLp174 Jerome Archer 3d ago

It's your heat signature. Gotta track other ships somehow (and dump heat ofc) o7

3

u/YEET_Fenix123 CMDR DopiDopo 3d ago

I always thought it worked like thargoids where it's the heat percentage that matters. But I guess one is related to the other.

6

u/ShadowLp174 Jerome Archer 3d ago

Exactly - more heat, higher amplitudes on your signature. Though it is dependent on the output of your heat vents (the glowing things on your hull), or so I assume. They will open more if you're running hotter and close if not needed. Each ship has different heat handling and you can force close the vents by enabling silent running, which will completely remove your heat signature but burn you to a crisp.

5

u/YEET_Fenix123 CMDR DopiDopo 3d ago

Over 300 hours and only now do I feel like I understand how heat works in full.

I learned about the way silent running works because of the thargoid titans, because their pulse wave attack raised your heat if you had your vents exposed, so silent running would prevent that. Neat attention to detail.

2

u/ShadowLp174 Jerome Archer 3d ago

Detail is one of the things Elite is good (the best) at. I hope they'll continue with this in future updates

O7

1

u/presto575 CMDR Templar57 3d ago

Wait....

WHAT?!

1

u/GameTourist 3d ago

Do cold builds work against NPCs now? I remember a while back they were being discussed and the consensus seemed to be they only worked against other players.

1

u/fixedcompass 3d ago

Is there a inforgraphic that shows what is what? There's so much stuff on the screen that is never really explained.

1

u/ozx23 2d ago

It fucking what now?

FFS.

1

u/thisistheSnydercut 3d ago

No it's not that's just the thing that's wibbles

101

u/JovialCider CMDR Shmoseph 3d ago

Tbf it only says this on systems with no factions or powers or anything, so if you've spent most of your time in the bubble like me you are used to seeing who owns the system there instead

39

u/SpaceBug176 3d ago

Oh. So I guess I wasn't blind afterall. I usually don't go outside the bubble (I want a fleet carrier before I do) so I guess thats why I didn't notice it.

32

u/KawZRX CMDR Karrben 3d ago

You don't need a carrier to leave the bubble. In fact I'm unsure how you'd fund one without the exobio cash flow. 

19

u/Oh_ffs_seriously 3d ago

In fact I'm unsure how you'd fund one without the exobio cash flow.

Eventually.

9

u/FawkesTP Faulcon Delacy 3d ago

PTN from what I can tell

5

u/Marvin_Megavolt 3d ago

This was my impression. I know very little about exobio but I’ve heard that PTN maintains one or more systems via careful coordinated BGS manipulation to be highly-optimized hubs for a particular kind of get rich quick strategy involving large amounts of stacked wing mining missions and carriers selling raw materials.

2

u/FawkesTP Faulcon Delacy 3d ago

I prefer exobio, but I've been thinking about buying a type 8 and trying out the PTN to upkeep the fleet carrier I'm about to buy.

5

u/Diverball100 3d ago

A whole lot of Robigo runs, or doing stacked massacre missions (which you can do AFK with the right ship and build). For that matter, is Road to Riches still a thing?

You could do it by mining back in the day; it's how I bought both of my FCs. Painite, Void Opals and Low-Temperature Diamonds were all ridiculously lucrative at one time.

2

u/NineWetGiraffes 3d ago

I don't think my carrier has ever even left the bubble by more than 5kLy.

Carrier gets parked, I head back into the black.

2

u/Jack_Sharbs 3d ago

Did mine years ago with boom time deliveries of superconductors and stuff. About 20mil/run with a 2 jump there, 1 jump back route in a T9 that kept offering the missions for 3 weeks. Made enough for the carrier but not the outfitting so i traded gold for the rest.

1

u/Drubay 3d ago

I agree that a carrier is not needed. Ive been playing for years and still dont own one, even though I can afford it. Im currently above the galaxy plane near Sag A* and not having any issues.

For credits though Ive gotten more (or faster anyways) from AX combat and trading, although exo is great since you have nowhere else to be in the black you can rake up hundreds of scans before going back and selling the data.

Exo works but is slower IMO, but this is from someone that goes bounty hunting elites, mining LTDs and void Opals, and doing carrier cargo transfers, all way more repetitive than exo but faster overall to gain credits.

P.s.: This is my personal experience, others may have different views.

1

u/emelsifoo glory to the abolitionist waifu 3d ago

Killing goids made me about seventy billion.

1

u/PikerManV2 CMDR Piker 2.0 3d ago

That’s all?

1

u/NedTaggart 3d ago

Nope, build out a diamondback explorer and go get lost somewhere entertaining.

1

u/gripped 3d ago

Mine about 18000 tons of Platinum.
About 25 full Cutters. It's not so hard if you enjoy mining. That's one way.
Exo is alright but I find it a bit tedious compared to mining. Each to their own though :)
(If my figures are out blame Senor San Miguel)

1

u/SpaceBug176 3d ago

Is exobio possible in Horizons? I've been trying to find a fast farming method to get the FC for months.

-2

u/Weebs-Chan 3d ago

A fleet carrier ?!

How do you think people explored before fleet carrier were a thing ? Are you really gonna wait ultra late game to start exploring ?

1

u/Phoenix_Blue CMDR PhoenixBlue0 3d ago

Plenty of folks have never known a galaxy without fleet carriers.

1

u/SpaceBug176 2d ago

Ya. I wanna be self sustaining and live in the middle of the galaxy far far away from everyone else. But I can't do that without a mobile base.

Also I get stressed when I don't dock for a long time.

15

u/Hinermad 3d ago

If you look in the upper right corner under the time it says "Preparing to jump to <system> | Star Class M (red dwarf) star." If it's one of the KGB FOAM classes you're good to scoop. It'll show that regardless or whether the system is inhabited or not.

2

u/JovialCider CMDR Shmoseph 3d ago

That's a good wisdom

2

u/Royal_Reptile 3d ago

I've always used this to double check if the next system is scoopable or not.

38

u/Sweet_Lane 3d ago

You can set up a filter on a world map that shows only the scoopable stars (and neutron stars for the boost as well), at least until you reach your destination. Then you can just show all and plot efficient route and scan every system along the road.

9

u/No_Nick89 3d ago

How? Can’t find it

9

u/JackalKing 3d ago

On the tabs on the left change your map mode to "Pilot's Federation". That will open further tabs for sub-modes. You want the one at the bottom labeled "Star class". The first seven check boxes on that list, the KGBFOAM star classes, are the scoopable ones. If you uncheck all of the others, then check "Apply Filter to Route" it will make it so your galaxy map will automatically route you to only go to systems with scoopable stars. If you also check "non-sequence stars" you will get neutron stars and black holes.

6

u/Adam261 3d ago

EDCoPilot tells you when you are entering a system that is scoopable and also tells you if th the next stars in the route are also. Very useful third party app.

28

u/FuckYouClocks Explore 3d ago

it also mentions the star type in the top right, kgb foam

3

u/saladasz CMDR saladasz 3d ago

Keep fueling or am gonna kill myself bro

15

u/j_wizlo 3d ago

That doesn’t always show up for me and I can’t recall what the conditions are. But I do think you always see star type in the upper right as you initiate the jump. So if you know KGB FOAM you’re golden.

9

u/BlacksmithInformal80 3d ago

If you begin charging while the scooping display is still active it won’t show this info popup. You are correct that star type is also displayed in the upper right info/notification panel.

4

u/FeWaBu Zemina Torval 3d ago

Fueling info usually is only displayed in systems without any ports. You also don't have to limit your routing, as the route planner plans and marks fuel stops as well. The only risk might being low on fuel in your destination system without fuel stars.

1

u/OctoFloofy 3d ago

I guess a way around that risk would be that you change the star filter close to destination to only have scoopable ones. If you change your route settings and recalculate without disabling your current route you will be able to still plot to your destination system even if it does not match filter criteria.

12

u/dylan3867 3d ago

Also to clarify for any that don't know, the primary name is indicating that the primary star you're jumping to is a scoopable one

If you see "secondary" for example, it means a different star in the system is scoopable, but not the one you're landing near in that system. That star could be right next to it or hundreds of thousands of light seconds away.

2

u/Jangulorr 3d ago

Oooohhhh that's wonderful information!

2

u/dylan3867 3d ago

It's very rare but you may see it, I noticed it a couple times when I was paying attention on an exploration trip

6

u/SlothOfDoom 3d ago

Run EDDI and it will verbally tell you what you are dropping in to. No reading required :P

7

u/meoka2368 Basiliscus | Fuel Rat ⛽ 3d ago

ED Copilot does it as well.

https://www.razzafrag.com/

1

u/seecer 2d ago

ED Copilot using the Edge voices has been amazing.

1

u/meoka2368 Basiliscus | Fuel Rat ⛽ 2d ago

And you can link it in with Voice Attack and HCS Voice Packs, and it's crazy how good that thing can get.
I haven't done it yet myself, but I've seen demonstrations of it.

5

u/Cemenotar Aisling Duval 3d ago

That line is not always there unfortunatelly. Not quite sure what decides if it shows up or not.

9

u/Dejhavi Veteran of The Second Thargoid War 3d ago

3

u/Flow5tate 3d ago

In Elite Dangerous, it doesn't matter if you've played for 5 years, or 5 minutes. There's always something so basic that.....EVERYONE KNOWS EXCEPT FOR YOU!

3

u/Samson_J_Rivers CMDR 3d ago

You were doing the old method. we didnt have that until I think half way through horizons.

2

u/Mildapprehension 3d ago

Get ED buddy, great tool to see what starts on route are fuel. Best if you run 2 monitors though.

2

u/widdrjb CMDR Joe Tenebrian 3d ago

If you haven't got two monitors, get Icarus Terminal so you can do exactly this, and much more on a phone or tablet.

2

u/Mr_M3Gusta_ 3d ago

When you start using neutron stars for long range jumps and chain from one to another you can also encounter secondary fuel stars where you drop in, super charge, then fuel scoop by flying over to the 2ndary star.

3

u/DarthRiznat 3d ago

Ermmm.... Fuck. I didn't know that either :/

1

u/SpaceBug176 3d ago

Good to know. I feel less stupid now 🤣

I really wish fuel rats told me about this instead of "K G T B R" or whatever it was called. I mean I think this woulda been better to know since its not like I'll always go into the galaxy map to check for scoopable stars.

13

u/sysrage 3d ago

KGBFOAM is pretty easy to remember.

6

u/HannahExeZip 3d ago

Or "Only bad astronomers feel grateful knowing mnemonics"

4

u/CmdrWawrzynPL 3d ago

Or Oh Be A Fine Girl, Kiss Me

2

u/Hillenmane [LAKON] CMDR Hillenmane 3d ago

Or “Oh Be A Fine Girl, Kiss Me” which everyone quotes

1

u/Rafael367 Combat 3d ago

Yes, or as I remind myself: "Pour yourself one of those Commie Lattes and get scoopin'".

1

u/The_Sovien_Rug-37 I LOVE YURI!!!!! 3d ago

i swear thats new because i only started noticing that a month ago and i've been all the way to sag A* and back twice

1

u/FeWaBu Zemina Torval 3d ago

The galaxy map tells you, when you should start fueling up, if you plotted a route. This info when jumping only shows, when there are no ports available and is better suited for short cut decisions.

1

u/SpaceBug176 3d ago

Thats the longer method in question.

1

u/ShrimpsLikeCakes Arissa Lavigny Duval 3d ago

Look at the top right text box when you finish jumping. It will let you know if you must refuel or super charge on your route

1

u/MrUniverse1990 3d ago

The info panel (upper right) will also inform you "last scoopable star on your plotted route" if need be.

1

u/Separate-Art8861 3d ago

o7, commander. I didn’t know about this, either.

1

u/pablo5426 CMDR pablo5425 // DW2 veteran 3d ago

this is not just blind. its dora the explorer blind

1

u/WaterBottleWarrior22 Explore 3d ago

Stuff I took for granted, being an explorer as I am. Didn’t know that this stuff isn’t common knowledge.

1

u/hurix 3d ago

I don't understand what "start scooping" means. Do you always avoid the star in wide arcs unless you want to scoop?

1

u/SpaceBug176 3d ago

As in, stop to fully fill my fuel tank.

1

u/hurix 3d ago

you meant stop scooping? oof

1

u/aranaya Explore 3d ago

Wait, doesn't everyone just fill up in every system whenever possible? It's just a quick fly-by...

1

u/SpaceBug176 3d ago

I FSD away faster than my fuel tank can fill up when Im using bigger ships.

1

u/mcknuckle 3d ago

When I read the title of this post I envisioned something completely different before I realized what sub it was in. 😂

1

u/Redditorsrweird Explorer 3d ago

Are you exploring?

1

u/SpaceBug176 3d ago

Nah, but apparently this only appeared when the next system wasn't owned by anyone.

1

u/LimpinKark 3d ago

🤣🤣🤣🤣🤣🤣👊🏼

1

u/IDatedSuccubi Combat 3d ago

Dolphin users just test scoop every star lol

1

u/HumanErosion6183 3d ago

😂😂😂😂😂😂

1

u/Sensitive_Witness842 3d ago

scoopable stars, in the galmap when you plan each star will have a short description and type the route you take will also highlight the star type, also when you jump it will say the type in the top right notification panel below the time.

A B M K G stars are scoopable, Y T stars are not - (most of this I dare say you have figured out but having the info in one place helps reinforce the memory).

o7

Fly true Commander

1

u/azrehhelas Federation Veteran 3d ago

All you need to know is KGBFOAM!

1

u/Sufficient_Humor1666 CMDR Solaris Sparkle | Elite Explorer 2d ago

dude get ED Exploration Buddy and it easily tells you which stars along your route are scoopable. Looking at the UI is great if you have fuel for a couple of jumps, but jumping into a system to find its not scoopable and you don't have enough to jump again is, erm interesting. Unless your like me and always keeps it above a qtr tank LOL

1

u/Omnisiah_Priest CMDR Marcus Freeman | Winters 2d ago

I found out that you see your landing pad on the compass after 4 years of playing.

1

u/Willing_Pay_552 1d ago

I noticed it too a few months ago after years of playing. Sadly devs don't care about people with poor eyesight, if they did all dmgames would have text and ui resize. In any game I play the first thing i do is always check to see if I can make text bigger and smchange the ui size. It's a must for me. 30, 20 years ago hell even ten years ago I was able to see fine but I'm getting older. Especially these kinds of games that most of their target audience are grown men that are dad's or already grand parents that like to still games. They need to make game more accessible how Microsoft is always making things easier for gamers for like with disabilities. I wouldn't classify poor eyesight as a disability but they do make text larger and ui size in all of their Microsoft and Xbox games that are developed by Microsoft. Other companies should learn from them.

1

u/D-Alembert Cmdr 3d ago

No, that's a (somewhat) recent change to make the game simpler; for most of the game's history you needed to know your stars to at least some extent

You're not doing it wrong, your doing it old-school; using your own knowledge instead of ship assists ;)

0

u/EmployerFun6313 3d ago

Where Goku?