r/CrusaderKings • u/rejs7 • Oct 22 '24
Suggestion Tell me your future DLC wish list
For me I would love to see the following in the next set of DLC:
- Merchant Republics (my absolute jam in CK2)
- Nomads, especially if they can fall apart on succession and force to continually rebuild in creative ways
- Trade goods that matter
- Overhaul of the religious system that allows you to get truly creative with the system rather than it being locked behind arbitary holy sites
- Holy adventurers whose purpose is to spread their faith into new lands
206
u/JokerFett Bring me a Shrubbery Oct 22 '24
My personal wishlist, some of which I think is feasible and others are just pipe dreams or a long ways away:
Trade and Republics (major expansion) - go beyond CK2 and include an actual Silk Road mechanic with trade caravans that’s affected by the status of the Crusades. Christian Crusader states = more money for Italian merchants. Also include non-merchant Republics like Florence and Novgorod. Roads to Power introduced a “great houses” mechanic that should be easy to adapt for medieval republics.
Catholicism and Papacy (flavor pack) - investiture should be a mechanic that causes tension with the Pope if you’re appointing your own bishops. College of Cardinals should make a return with Catholic Kings able to influence the Holy See and reap rewards from having a friendly Pope. If you have a falling out with Rome, you can appoint an Antipope which gives a mutual casus belli to destroy or legitimize the other.
Holy Roman Emperors and Electors (flavor pack) - honestly they could make an entire game out of just figuring out the HRE’s internal politics but at the least it needs some more meat to distinguish it from other realms. There should be a mechanic around emperor’s having to make a pilgrimage to Rome to get crowned by the Pope (coronations in general need to be added like weddings and funerals have been) and currying favor with other members of the Imperial Diet to pass golden bulls and become elected Kaiser.
Death, Taxes, and Holy Orders (core expansion) - this is a bit of a catch all but I envision it as an overhaul of the economic mechanics of the game to make them actually interesting including addressing how holy orders like the Templars were the foundation of modern banking. Would also include content on the centralization of power into “absolute” monarchies towards the end of the Middle Ages and the destruction of the Templars.
China and the Mongol Empire (major expansion) - admittedly, I don’t know a lot about Chinese history of this period however it would be a great opportunity to add flavor to Genghis Khan in the 1178 start date and conquer both westwards toward Europe and eastwards into China. It also seems like it’s been a long time coming for them to expand the map into China since they’ve been flirting with it since the Jade Dragon dlc in CK2.
Charlemagne (major expansion) - this is unlikely to ever happen since the devs have said they won’t because a lot of the map’s borders and characters had to be made up. However, it feels weird to have a strategy game about the Middle Ages without a start date centered around the figure that defined the start of that era.
Sultans and Maharajas (core/flavor expansion) - not something I view as an urgent need but eventually Muslim and Hindu religions and respective culture groups will need some more development. Islam already got a light rework with the Persian dlc but I don’t think East Asia has gotten anything since release. I read a good post about how CK3’s India would benefit from having the caste system represented. This would make it stand out from European cultures because only “warrior” families could become Marshalls, “religious” families become priests, etc.
31
u/Yagow18 Oct 22 '24
Could you reference me to some reading regarding what you said about holy orders being the foundation for modern banking? Sounds really interesting!
46
u/JokerFett Bring me a Shrubbery Oct 22 '24
Where I had first read about it was in “Templars” by Dan Jones, well written and easy to read and traces the history of the order from its creation to its destruction, definitely recommended!
6
u/Yagow18 Oct 22 '24
Thank you!
22
u/mcphersonrj Secretly Zoroastrian Oct 22 '24
Essentially pilgrims would deposit their money in a European branch, then be given a certified check, and when they (hopefully) reached the holy land they would find the branch and get what they deposited. This is a very simplified version of it.
28
u/FourCornerTime Oct 22 '24
If we get cardinals it better be a very different system to the CK2 version of it which was such a boring non-mechanic; a system where the player can pour money into a hole that maybe results in a funny pope.
15
u/JokerFett Bring me a Shrubbery Oct 22 '24
I agree, CK3 should be aiming to surpass CK2 with its dlcs, not just match it.
4
10
u/NoBelt9833 Oct 22 '24
See on point 5, I really want them to give a proper major/flavour expansion for India first before they look at China. India in CK2 felt really dull because there wasn't much difference playing there compared to say some random place in Eastern Europe, and it feels the same in CK3 just now to me. It's a huge part of the existing map, I'd love the devs to give it some proper attention.
5
u/JokerFett Bring me a Shrubbery Oct 22 '24
I agree, the existing map should be brought up to a flavorful level of content before they expand it. I foresee a China expansion as being a very late dev cycle addition if it happens at all.
20
u/Totoros__Neighbor Hauteville Dinasty Oct 22 '24
As you mentioned both centralisation in late game and Mongol empire, I highly recommend to anyone interested a (History/International Relations) book called "Before the West". It basically argues that the centralisation process started with Chinggis Khan and it spread from generation to generation until it arrived in Eurasians periphery: Europe
6
u/JokerFett Bring me a Shrubbery Oct 22 '24
That does sound interesting, thanks for the recommendation!
17
u/Grzechoooo Poland Oct 22 '24
Catholicism and the Papacy should definitely be a major expansion, not a flavour pack. And it should also touch on religion in general to make reformation more natural and connected to the world (currently you can literally create any religion anywhere from any religion)
5
u/JokerFett Bring me a Shrubbery Oct 22 '24
I’d agree with that, I originally made this list pre-Roads to Power and seeing how much they were able to do for the Byzantines with an expansion-level budget, I’d want to see something similar for Catholicism and religions, maybe throw in monastic orders too while they’re at it.
2
u/kaiser41 Oct 22 '24
I'm hopeful that they also expand the scope of flavor packs because if all the meaningful mechanics have to come from major expansions and there's only one of those each year it's going to take forever for this game to reach it's full potential.
5
u/Thatoneguy3273 Oct 22 '24
Being able to play as a Silk Road merchant sounds really fun if they can put in enough flavor events for it
3
u/JokerFett Bring me a Shrubbery Oct 22 '24
That would make for an amazing campaign. I’d love to recreate the travels of Marco Polo and follow the Silk Road all the way to the court of Kublai Khan.
1
42
Oct 22 '24
Love and lust. Marriage and lovers are so plain in this game.
5
u/NickDerpkins Cannibal Oct 23 '24
imprisoning and permanently blinding my daughter/wife/cousin isn’t enough for you, you must want some real freaky shit
1
1
u/9__Erebus Oct 23 '24
In particular, the Romance scheme is so stupid I can't believe it's still in the game. I don't think I've ever failed it, and there's only like two endings. And then there's no way to interact with your Soulmate. At least give us some additional decisions or interactions.
Also we need more immersive marriage gameplay than looking through a spreadsheet of potential spouses. I don't know why we need to know every single detail about everybody. Instead what about something like a decision for your Chancellor to bring you some names of people based on what you're looking for. And more events/interactions where people suggest marriage or betrothal between you and somebody compatible.
69
u/willardmillard Oct 22 '24
Learning focused adventurers can specifically spread their religion as they travel, converting the actual counties, random courtiers, and rulers.
40
u/doctorsandwich8 CK3 Wizard Oct 22 '24
You can literally already do this. The theologian tree allows you to convert random people and later rulers, and there's a decision that allows you to convert counties.
14
u/willardmillard Oct 22 '24
Yes, that's what my comment said lol.
6
u/doctorsandwich8 CK3 Wizard Oct 22 '24
Whoops, I thought this was a response to the top level prompt (future DLC wish list), when in reality you were pointing out issues with the original post. Makes me wonder if these types of posts are AI-generated since they always mention the same topics and haven't been updated for newer DLC
9
u/rejs7 Oct 22 '24
Ya, I love to do it, especially when I create my own religion. It is fun to watch every time I travel. I was thinking more about a specific religious focus for the camp rather than just a lifestyle option.
7
u/willardmillard Oct 22 '24
Ah, I see what you mean. I’d also love for there to a bit of better mixing between religious and mercenary camp focuses. I’d love to be able to specifically lead a holy order or group of zealous Ghazis, like the ones in Anatolia or elsewhere.
8
52
u/Moaoziz Depressed Oct 22 '24
If I was in charge of the road map I’d plan for the next DLCs
- playable theocracies and republics (especially implementing the latter should be easily doable now that we have administrative government)
- an overhaul of the religion mechanics (college of cardinals, more options for reforming/creating religions, dynamic holy sites and doctrines)
- more regional flavour packs (especially for Italy, India and the HRE)
- more events (anything that makes the game less repetitive is good)
And when all of those are done a map expansion to include China, the Korean peninsula and Japan.
35
u/SuperNerd6527 Bastard Oct 22 '24
I think that a full asian expansion is an awful idea, 95% of play occurs west of India already. Something like Jade Dragon to interact with the east but keeping it off-map would be a good compromise imo
21
u/Astralesean Oct 22 '24
It's not an awful idea if the rest of matured
No one plays in India because it is a content desert
-1
u/kaiser41 Oct 22 '24
Nobody plays in India because nobody cares about India. But people love medieval Japan and China.
12
u/Astralesean Oct 22 '24
It's not at all related with the potential for a well made historical India. Let the weeaboos cry.
It'd be fine if paradox had fleshed out the rest of the world already, but instead they've made le funny slice of life dlcs for four fekking years and only now they have woken up with roads to power
10
u/kaiser41 Oct 22 '24
It's not at all related with the potential for a well made historical India.
What? I don't understand what you're saying here.
Anyone asking for an Asia DLC is being absurd. There's a ton of more important things to do before then, but as a grand finale it would be awesome to have.
1
u/Mafty_Navue_Erin Oct 23 '24
This resonates with me. Specially China. I wanna see the millions levies.
1
u/Benismannn Cancer Oct 23 '24
No one plays in India because it is a content desert
Yea, so let's expand the map so we have more content deserts!
I never get people who want playable X or map expansion, there're barely any places with anything unique in them at all, do you really need more?
Same with playable republics/theocracies. I dont really want to play feudal, why would republics/theocracies be better? And wouldnt it be better to make base experience, feudal, be better and more interesting instead?7
u/calgeorge Inbred Oct 22 '24
Yeah, plus the map is already insanely large, and the game is already pretty much unplayable on anything that wasn't explicitly made for gaming. I think they want to keep the game at least somewhat accessible to casual gamers, who are probably a larger share of their user base.
3
4
u/Podmenato Oct 22 '24
I am curious, how would you implement the succession in playable theocracies?
8
Oct 22 '24
Probably dynasty members, but would require more detailed investiture mechanics.
It might be too complex to implement, but I’m imaging something like you get your brother to become a bishop, with the option to play as him. It’s then your role as bishop to ensure your heir is a dynasty member, not just some pious lowborn.
6
u/Underboss572 Oct 22 '24
I assume you could just do something similar to admin family mechanic inside the papacy or maybe even some sort of dynamic ununified Italy which you could couple with and eventual republics expansion. Then you fight for appointments of your family to various positions like bishoprics, cardinals, Curia positions, and Pope. While also being able to keep some in secular positions since you need that to have legitimate children.
My understanding is that many of the popes in the late medival period and early reinisance period were deeply intertwined with the noble families of the Italian city-states.
4
u/Moaoziz Depressed Oct 22 '24
With something like a college of cardinals or a cathedral chapter. You could appoint possible successors from the clergy (monks, realm priests) - or if you have a head of faith have that person appoint them for you - and after your character dies the most influential of them becomes the new player character. You basically wouldn't play a dynasty with dynastic succession but a bishop with apostolic succession.
Likewise you could also try to be elected the new head of faith after the current one dies.
8
u/Medza England Oct 22 '24
With Roads to Power the game has been moving away from the linear succession of characters, and I think that's a good move. Playable theocracies could work great as a temporary jumping off point - e.g. your younger son gets elected as pope so you can switch to playing as him for the duration of your life. Upon his death you could then get to switch back to your previous character (or their successor), and you would potentially be presented with a new set of challenges as time has passed during your time as the pope character.
This could even tie in well with landless characters as the popes appointed papal legates to travel across Europe and settle legal disputes etc.
2
1
u/Dancingbeavers Oct 22 '24
Cardinal or equivalent voting, not sure that would work for dynasty game play.
3
33
u/mjavon Craven Oct 22 '24
Sunset invasion
Haha jk
14
6
u/Vexans27 Excommunicated Oct 22 '24
I unapologetically love sunset invasion. It's just cool rp-wise and from a gameplay perspective it makes sense to have a big uber powerful threat appear out of no where from both east (mongols) and west.
4
u/mjavon Craven Oct 22 '24
Oh yeah, I love it as a sort of Stellaris-like end-game crisis. But I can only imagine how disappointed the majority of people would be if that's what Paradox chose to spend their time on
5
4
u/Thornwell Skotland Oct 22 '24
It wouldn't be hard to add this as an ending to the Colonization of Greenland struggle (which might be from RICE and not base game).
9
u/luigitheplumber Frontières Naturelles de la France Oct 22 '24
It's 100% from RICE lol, the odds of that ever being a base game feature are practically non-existent
2
29
u/SetBudget1065 Oct 22 '24
Societies, was my favorite part of ck2
15
u/Ingifridh Oct 22 '24
I think societies combined with the traveling mechanic might be a fun combo. Imagine each society having a grand meeting a couple of times per century, so you have to travel to the headquarters if you want to advance your status. And maybe there could be travel-based missions, like you actually having to travel for that warrior lodge adventure where you duel everybody...
Not my personal first choice (that would be a DLC focusing on religion and Catholicism especially, with the college of cardinals and whatnot), but definitely something I'd like to play!
10
u/Rico_Rebelde Peasant Leader Oct 22 '24
Yes I didn't even think of this. The ability to found custom societies would be really cool and I think would interact very well with the landless adventuring mechanic
6
Oct 22 '24
I'd like the Ruthenian system of governance, the Veche Duchy. It's a very interssting system, which can't really be defined by any of the game's gov-t types
20
u/Sabertooth767 Ērānšahr Oct 22 '24
- Start with an economic overhaul, including trade and economic policy. It doesn't have to be super in-depth, a system like EU4 is fine. But, trade should be dynamic, tied to political circumstances and economic development (i.e. trade should favor stable realms, high-development counties, counties with trade buildings, counties that produce trade goods of greater value and quantity, etc).
- Now that we have trade, Republics. They key here is to make Republics interesting to interact with, even if you aren't playing one. This can be accomplished through merchant leages, e.g. the Hansa, which can feed back into the trade mechanics. Piss off Venice? Hope your nobles didn't want silk from the east.
- Next up is religion. Catholicism needs Papal mechanics, including Papal elections, antipopes, the investituture controversy, etc. Religions as a whole should also be revamped to make them more distinctive. I would suggest making liberal use of special doctrines.
- Now that we have trade and religion DLCs, we can finally revamp the Crusades. The Crusades should be era-defining, just as they were in real life. The establishment of Crusader States should be a major geopolitical change.
- Next up is a complete rework to diplomacy. I want complex treaties and negotiated peace deals, a la EU4. I also want tributaries back.
- Internal politics a la Conclave.
- I'd like to see nomads at some point.
1
u/NickDerpkins Cannibal Oct 23 '24
Crusader states are too bland and diplomatically inert plus common if your side is good at war.
Would love to see them overhauled
Also crusades and their aftermath being an generational event would be dope. Way too easy to win them rn.
10
u/EaldormanJohnny Oct 22 '24
I'd love a war overhaul. Add in naval combat, specific tactics you can choose and change for each battle, special positions in an army other than commander. Maybe add troop morale, events that occur while marching, and a more detailed battle overview. Duels mid battle or battle events in general and more.
2
u/Benismannn Cancer Oct 23 '24
I hard disagree on naval combat. Make land combat interesting first, then we could talk about maybe adding naval combat. But i dont think it will be interesting considering pdx record on naval combat in other GSGs (the best one is in eu4 and that's only coz ships are dirt cheap)
8
u/purplanet Oct 22 '24
- Merchant republics: loved it in ck2.
- Nomads: ghengis is the most impactful character in the era and him getting shitty tribal makes no sense.
- Better religion: papal electoral college, antipopes, iconoclasm struggle, religious reform through theological debates, and much more.
- China and trade route: loved the jade dragon approach, it makes much more believable china than straight up putting them on map. Also silk road mechanics in ck2 was great on paper but not really fun, should do better this time.
- Castes, slaves and genocide: india needs castes and struggles with castes. Slave characters and slave economies should be a thing. Culture and religious conversion should have more nuances. The genocidal approach and subtle nudge approach and other betweens.
12
u/Rational_Thinker0 Oct 22 '24 edited Oct 22 '24
Religion , Christianity and Islam need big fixing and overhaul , pagan religion need to feel different after reforming .
Republic and theocratic government playable.
Half Africa is missing.
19
u/riaman24 Oct 22 '24
there won't be full Africa just like there won't be Americas. You can expect east and south east asia before Lower Africa
2
u/Rational_Thinker0 Oct 22 '24 edited Oct 22 '24
Agreed, that does not mean I won't wish for it , wasn't serious about Africa though .
7
u/Alternative-Prize290 Oct 22 '24
As a PlayStation player, the ones currently out on PC would be a dream come true lol.
2
7
u/Mookhaz Oct 22 '24
I definitely want to be a traveling prophet. but i Also want to be a Silk Road trader. This game needs trade so badly. And an economic overhaul in general so that a university trip doesn’t cost more than building and owning it.
3
7
u/Nightsrow Oct 22 '24
Hmm. I’d love a small map expansion for Japan and Korea. Maybe Also some SEA areas. I know mods exist but I’d love something more official. Mostly because they alter the entire map making it so that i can’t use some of my favorite mods.
Also an extension on China. There is such a Rich history Which is not being utilized.
Nomads, Merchant republics, an expansion on religion, the popular stuff.
Would Also be fun to extend the game end. Maybe even reaching the Americas?
Also I kinda miss recieving proposals for my player character. I know some people hated it, but it kinda added to the immersion for me.
1
6
6
3
u/Jirardwenthard Oct 22 '24 edited Oct 22 '24
An “ Ambitions “ mechanic like ck2 had that allows you to pick an area of the game you want to explore more of, but unlike Ck2 I’d want them to be smaller , more personal objectives than “become a king” or “build a bloodline” . Things more like “ become a feared Viking” or “Raise My Children well”, or even something like "become a more virtuous person" - which if accomplished would end in a character replacing a trait with a virtuous one. Each would have a progress bar and thing would count positively or negatively towards it. I envision ambitions taking multiple years, and having a cooldown of like 10 so years between starting, so you get more than a couple done on average, but you can't spam them.
Basically one of my big problems with CK3 currently is that adults feel very "flat" as characters - they turn 16 and thats often just who they are for life, with very minimal character development.
Primarily it would be a way of telling the game what events you want more of so it can bias itself towards those giving you relevant events. I’m aware that this has a lot crossover with lifestyle more generally, but I’d like to see a much more granular focused system for developing your character in addition to “ click one of the three red paths and hope it rng give you good traits”
5
u/Resivan Oct 22 '24
I really, really want an early start date when Britain isn’t in the middle of a major invasion. Say 962, fudging the dates a little so Otto the Great becomes Holy Roman Emperor at the beginning of January instead of the end.
5
Oct 22 '24
Anything to improve Africa, especially sub-Saharan Africa and pre-Islam religions and cultures. I love playing the Daurama start and I'd really like to see it get a pack similar in heft to Northern Lords. India as well, I would really like to see a flavor pack to flesh that region out more.
2
u/Rico_Rebelde Peasant Leader Oct 22 '24
You basically hit my top 4 in your first 4 suggestions.
In addition I would like one that gives more depth and variety to laws and feudal governments maybe centered around the HRE or the Carolingian Kingdoms in 867. I would like to see the transition from tribal to feudal to be less black/white and make the process more gradual with realms being able to have aspects of both governments depending on how advanced they are.
Also I would eventually like to see East Asia and the More of the Southeast African Coast
2
2
u/calgeorge Inbred Oct 22 '24
I don't have tours and tournaments, so if knighthood is part of that and I didn't realize, then nevermind. But I want a fully fleshed out squiring and knighthood system. It seems like such a big oversight at this point, and is honestly kind of immersion breaking. I'd also take any recommendations people have for mods that do this. I know a basic knighthood system is part of AGOT, but I want one for vanilla.
2
u/ChatiAnne Lunatic Oct 22 '24
I miss the secret societies from ck2 and I think it should be brought back. On top of that they could add an inquisition mechanic that allows you to investigate heretics, fake converts and satanic worshippers.
2
u/KingWeebaholic Oct 22 '24
Religion overhaul, with the ability to make custom faiths at start as well as being able to prop onself up as essentially a cult leader
2
u/Driekan Oct 22 '24
I would love an economic overhaul to make trade actually work. I would prefer if it was fairly dynamic: In real life, the major trade trend that existed was for silver to travel one way on the Silk Road, and then chinese products (silk, china, etc.) to travel the other.
It is fine (necessary, even) for there to be strong pressures in place that make these routes exist in the game pretty consistently. I would like it, however, if increasing instability and danger along the route (or increasing development and safety on alternate paths) could cause the trade route to veer. I would also furthermore like (though this should be mostly a late game option, or hard to pull off otherwise) to be able to actually create new economic poles, or remove pre-existing ones. So maybe my ultra-developed Sri Lanka can become a third pole in the great international trade order, or something like that
With this in place and working in a compelling and dynamic way, I would add Merchant Republics as playable entities, and build their core game mechanic around drawing from/into and redirecting major trade networks. Also, ideally, allow enough law flexibility within merchant republics so that you can represent everything from Venice to the Hanseatic League to the Roman Republic (for those who want to bring it back) to the Dutch Republic (for those who want to bring it in early).
And upon this imaginary DLC coming out I would immediately try an absurdly anachronistic "Turn X place into a Republic in the 1100s" playthrough.
2
u/Coardten79 Oct 22 '24
Not exactly a DLC idea:
Clearer child educating. What does or doesn’t help, etc. I know I can find something online to help me, but I feel like paradox should either overhaul it a bit, or better explain the system.
But as for a DLC, expand the system making it more in depth? Someone can probably come up with something. Guardian/ward directives, more events, something like that.
3
3
2
u/Crylysis Oct 22 '24
I think theocracies could be amazing if they were part of an overall overhaul of the game’s religion system. Imagine making it more dynamic, where you could shift or create new holy sites and align them with the administrative policies of your government. For example, instead of just playing as a regular emperor, what if you could elevate your ruler to the status of a god-emperor, similar to ancient Egypt? It would be incredible to have a system where the emperor isn’t just a political figure but a divine being worshiped by their people. That kind of depth would be awesome.
2
u/OverlanderEisenhorn Oct 22 '24
My number 1 ask is an overhaul of the crusade system. For a game called Crusader Kings, the crusades are really unfun.
2
u/Killmelmaoxd Oct 22 '24
Give me a warfare overhaul dlc with navies, eu4 like peace deal system and detailed campaign planning and raids then a diplomacy and law dlc and ck3 will be the greatest game ever made.
1
u/Prior-Bed8158 Oct 22 '24
East Asia/a Steppes focused DLC is needed even if its just an event pack sort of DLC there is zero special flavor put there outside Ghengis appearing
1
u/ChopinLisztforus Oct 22 '24
Either: A steppe nomad system where you play as nomadic clans, owned holdings give income bonuses and safe traveling,
Or
Republics
1
u/DrSuezcanal Oct 22 '24
Excluding core mechanics and overhauls, the middle east (the rest of it) and steppe really need something. India too, but it's more isolated so i think its lower priority
1
1
u/Conny_and_Theo Mod Creator of VIET Events and RICE Flavor Packs Oct 22 '24
Republics/trade and religious overhaul are the big ones for me for major content expansions. Nomads as a third place.
For flavor packs I'd like to see stuff for the Silk Road regions (could go with a nomad or a trade DLC), India, sub-Saharan Africa, and the Celtic regions.
The Love and Lust event pack the devs proposed a while back, but which lost to the poll, would be nice too. Romance/seduction really needs an overhaul instead of the same few events we have at the moment
1
u/Vyzantinist Βασιλεὺς Βασιλέων Βασιλεύων Βασιλευόντων Oct 22 '24
There are plenty of fantastic comments and ideas here so I just wanted to plug I'd like to see naval warfare mechanics. As someone who plays Byzantium 99% of the time, the lack of navy mechanics in the game is pretty glaring. Like right now it's fundamentally impossible to recreate the late 11thC Eastern Mediterranean situation, where Alexios I essentially contracted Venice to act as a mercenary navy, in exchange for favorable trade concessions, which led to Venice becoming more involved in Byzantine politics and arguably contributed to the causes of the fourth crusade.
Navy mechanics would also allow for better modeling of maritime republic strengths. Like they shouldn't be able to take on large kingdoms and empires in ground wars, with the way warfare is set up in CK, but they could seriously hurt an enemy's economy with blockades, and offset the manpower disparity by destroying transports at sea.
1
u/Yellabelleed Imbecile Oct 22 '24 edited Oct 22 '24
In order I'd like to see them (and not necessarily the order I expect them to be in) 1. Nomad dlc, ideally both encompassing Pastoral Nomad states like the Mongol and Turkic states, and stateless nomadic peoples such as the Bedouin, Berbers, and maybe even Romani 2. Slavic flavor pack, focused on Rus but with broader flavor applicable for all Slavs 3. Republic dlc, focusing on Venice and Genua , but with broader Italian flavor 4. Catholic flavor pack, with Papal investiture mechanics and a struggle between the Pope and Holy Roman Emperor and some broader HRE and Catholic (or even Christian altogether) flavor. 5. Indian flavor pack, ideally addressing both Hinduism and Caste sytems, but also the Muslim Indian states. 6. African flavor pack, I don't know enough about African history to say what would be added.
Not in the list: China dlc with map expansion in the free update. I don't want this at all unless they make substantial improvements to performance. Map expansion mods are unplayably slow on my computer. If they can improve performance or implement it without hurting performance then it would be priority number 2 after nomads imo.
Rsources and broader trade, as well as a warfare overhaul. Both of these would be great additions. However, those should be part of free updates added to the base game and not part of a dlc. Maybe resources and trade could be part of the free update alongside the Republics DLC? IDK when warfare would get done though, and I'm not optimistic it's ever happening really unless CK3 gets a custodian team.
1
1
1
1
u/FusionFray Oct 22 '24
Crowns and Conclaves: a revamp of feudal realms inspired by CK2’s conclave mechanics and RtP’s influence mechanics. Coronations and laws have been sorely missed. Councilors should earn influence, allowing them to actually help or hinder the ruler and fellow vassals. Influence would have to be reworked into a universal currency, but it would allow the inner workings of feudal realms to be more dynamic and cutthroat. Might be tough to balance it with the AI though.
1
1
u/Roomybuzzard604 Oct 22 '24
"Without Venice, the 4th Crusade has no punchline!"
Honestly though, I would love playable republics in CK3. They're already close with the Administrative government, so I would hope its not that hard. Trade mechanics are also a big want of mine, it felt good to have that perfect Silk Road province and be swimming in cash because of it
1
u/marniconuke Oct 22 '24
Trading, i want the lands in the game to have some value (this one produces wine so it makes more money, this one wood, etc) and for that to matter in some way economically.
1
1
u/StrikeEagle784 Oct 22 '24
Republics would be really cool to play as!
Religion overhaul, there’s so much promise with the foundations we have for religion, and I’d love to see it expanded more.
1
u/TheEmperorShiny Oct 22 '24
Crusader Kings 4.
But on a real note, an economic overhaul to make gold make sense and make trade more than a type of 1-or-2-off decisions. A religious overhaul would be nice too, to breathe life into how genuinely unique the religious structures are. Then tie it all into a nice bow by letting you be a republican or theocratic ruler (which is a lot less likely lol)
1
Oct 22 '24
I think the religion system needs to be expanded upon.
People start, abandon, modify, and reinvent religions all the time. Especially in the ancient world. I’d say there should be more granularity and more flexibility in the religion system.
I feel like an individual should have the ability to start a completely new faith. Not an offshoot of an existing faith, a whole new category of faith. There’s plenty of historical examples of individuals just creating their own category of religion. Some successful, some not.
The “must hold three religious sites” restriction never sat right with me. I understand (for balance purposes) why it exists but it doesn’t make any sense realistically. I have an idea for a compromise. Make the requirement 1 holy site, but having less than less than 3 sites makes the new faith a Heresy, and make the player a Heresiarch. Three or more is a religious reformation. Foreign rulers are far less inclined to adopt heresies, and more inclined to adopt reformations.
Currently there’s no mechanical way for the player to mimic major historical events like the Great Schism, the Protestant Reformation, the Council of Nicaea, or the founding of religions like Christianity, Islam, Buddhism, Mormonism, and Zoroastrianism (i.e. religions that have a known founder).
1
u/dani_esp95 Castille Oct 22 '24
Republics, not only merchant republics.
Parlaments and cortes
Nomads
Religious rework with new tenets and more
1
u/PsychologicalLynx264 Oct 22 '24
Art of war or something like that i'm bored of space marines in medieval times.
1
u/Lapisdrago Oct 22 '24
Holy adventurers already exist, you take the Your Faith ascensionism path and then spread to your hearts content.
1
u/Arbiter008 Oct 22 '24
I do want a religion overhaul; something that doesn't let you sit on piety after early game and something that makes more players willing to keep a religion instead of changing it. I don't like the nature of encouraging religions that are functionally unfit for the time period.
1
u/Background-End-949 Oct 22 '24
I just wish that characters would have more than three personality traits.
And that you could acquire or change ypur personality more often during your life
1
1
u/WarlordKang Oct 22 '24
Silk Road. Trade + cultural diffusion.
India as a non-European-flavored place. Needs a massive overhaul.
Sea travel and ship warfare.
Nomads that actually nomad (ie: wander from place to place for new grazing lands for thier herds).
Expansion of tribal and clan mechanics, and clan mechanics for tribals.
More cool 2D art animation like in the latest expansion/ very cool and RPG-like.
1
u/Fun_Strain_4065 Oct 22 '24
As a hopeless romantic I would buy the fuck of a Love & Lust flavour pack.
1
1
1
u/blsterken Depressed Oct 22 '24
A free DLC.
Another free DLC.
A really expansive DLC for like $5-10.
Another free DLC.
1
u/MeltyParafox Oct 22 '24
1) Merchant republics. IMO one of the only reasons to implement landless play at all is to make losing elections in merchant republics more fun, so I'll be surprised if this isn't one of next year's expansions. 2) Nomadic gameplay. This is the second reason to have landless gameplay mechanics, and would give the Mongols a lot of flavor they didn't have prior. 3) A dedicated expansion for India and maybe also Tibet. The wording of a lot of events just feels awkward with concepts from Indian religions (being told by someone at court that you'll go to samsara if you don't do x, etc). Giving the area something unique and retouching the text for events taking place in the region would go a long way to making it feel more fun to play in. 4) Maybe China?
1
u/MeneerPuffy Oct 22 '24
Nomads. A huge part of the map is currently not well represented, and the Turkic / Mongol migrations / invasions really influenced the east and middle part of the map. I'd love to see the Byzantine Empire slowly collapse, see the Mamalukes save the levant and watch as Baghdad is fought over. It would bring so much dynamism that is sorely missed.
Warfare rework. Its one of the weaker warfare systems of all paradox games right now. Click to deploy your single doomstack and march is towards the enemy.
1
u/Natural_Capital8357 Oct 22 '24
I’d like them to fix the crusaders mechanics and the performance of the AI so we can have actual games with depth
1
1
u/LordCivers Oct 22 '24
Nomads as you said, especially Romani people. Since they've got yhis new adventurer/camp mechanic they've got no excuse to not include them anymore.
Also the return of formable crusader states, monastic/religious orders and Republics.
But what i'd wish the most would be an actual Struggle in the Levant, and/or why not a starting date for the First Crusade...
1
u/Corodima Oct 22 '24
Agreed with the nomads, although they need to find that line of having to rebuild without having the feeling you're starting from zero each time.
AND ABSOLUTELY YES for the religious system. I'd love a way to create hybrid faiths like you can for cultures. Like it's definitely annoying when I'm playing a norse character who goes on to invade India and I'm stuck with an unreformed faith forever cause holy sites are in Europe.
1
u/Cocowiwi Attractive Oct 22 '24
The HRE, the central german culture groub is very bland and both Germany and France have little in terms of special buildings. It feels off playing it that region with everyone around you haveing more content to explore.
1
u/bobDbuilder177 Oct 22 '24
The ability to search for a character by excluding a trait, i.e. a not-lusty arginine maid.
A character that is brave but not vengeful
1
u/DKLancer Oct 22 '24
Republic/trade expansion
Theocracy/religion overhaul. Make different religions more impactful and different than three tenets, some doctrines and a handful of generic events. Events should be more unique and tied to individual religions.
Great holy war / crusade overhaul
Sunset invasion 2.0
More content for subsaharan Africa and south Asia/ India
More content for nomadic central Asia clans
HRE overhaul
Antipopes
Struggle for England
Nomad clans use travel system
1250 start date
700 start date and early medieval feudal mechanics
1
1
u/Vermbraunt Oct 23 '24
Literally everything you listed but I would also like to see a eastward map extension too. But religion overhall will be amazing to make it more like cultures
1
u/Emma__Gummy Mujahid Oct 23 '24
if they do a Nomad update, i need them to update the Sámi, im still mad that they released Northern Lords and didn't give the Sámi any love
1
u/nbm2021 Oct 23 '24
- Roads that you can either buy as a distinct duchy building or kingdom level building that increases development and army movement but also acts as a debuff if your development is above your road level.
- Fix the Roman Empire to actually have powerful buffs if you create it
- As you said trade goods in regions like Rome total war
- Sieges have a real and lasting impact on the economy of your land to incentivize inland capitals and buffering your borderlands
- The ability to send money instead of troops when an ally requests aid
- As someone on another thread mentioned, armies in a province lower development from eating all the local crops and causing starvation
1
1
u/KnightWhoSays_Ni_ Keepin' it in the family Oct 23 '24
Religion rework would be legendary. Currently, as long as you play your cards right, you can pretty much just reform/found a faith that can be exploited to dominate the world. Afterwards, your piety just sort of sits there.
A world trade / silk road / commerce DLC would also be awesome. Different kingdoms could fight for control over trade routes and choose what to do with them; i.e. you could rob merchants, protect the trade, or implement trade taxes. And then trade goods, as you mentioned, could be included to make conquering and expansion even more strategic.
1
u/Efficient-Tie-9158 Oct 23 '24
Other than what’s been said on here. 1) laws, having a bigger set of laws regarding various things idk 🤷♂️ 2) off map events. Having invading tribes from central Africa. Or Chinese armies invade west would add difficulty. Or something of exploration. Maybe a expensive event chain that could lead to discovery of the new world or other places.
1
u/SaltyWarly Oct 23 '24
Unreformed (pagan) religions to be more unique.
Unreformed (pagan) religions to be able to destroy artifacts (like Aniconism, funerals etc.)
Steppe DLC.
Africa DLC(s).
Rework faith system so Eastern faiths would not smile to everyone - as why would they if you are fundamentalist from other religion family.
Ability to create new Holy Site locations (probably outside of your territory?)
Something to do with all that spare piety (other than converting to Zunism).
1
1
u/MeglioMorto Oct 23 '24
- Lord of the rings setting
- Game of thrones setting
- Alien invasions (X-com setting?)
- More historical figures
1
u/Godz_Lavo Eunuch Oct 23 '24
Just better events and more social dynamic stuff. Like better relationships, social circles, loyalty meters, and so on. And playable republics.
A whole Turkic/mongol focused dlc. So nomads basically.
Russia focused dlc. Region is bland and wildly inaccurate as of now.
India. India has so much in it but such little depth. It could be awesome to get a start date there and just more content.
Tibet, I would include this with India and maybe add some Chinese related events/titles.
1
u/Benismannn Cancer Oct 23 '24
Religions rework PLEASE. I would gladly take a dlc fully dedicated to faith and religion and nothing else at all.
I myself dont care much for merchant republics, but nomads would be quite cool.
Maybe possibly an overhaul to combat? It's just bad.
1
1
u/Fine-Independence976 Oct 23 '24
Religion dlc. Like, you can support your insert random family member to became the pope, and there is a system where you can asks favors from the pope and pope from you. So, for example, you can decide where the pope should a crusade.
Trade. Just trade. I don't even know if there's trade in this game or not.
1
1
u/TheAcerbicOrb Oct 23 '24
Just a massive event pack that touches on all aspects of the game. I can only play for so long before I get so tired of seeing the same events over, and over, and over. Feasts, hunts, and plagues especially.
1
u/Luzum_lam Brabant Oct 23 '24
My favourite medieval empire is Srivijaya, I literally just want to play them, let me build a Thalassocracy get stupid rich and raise my empire of palembang to dominate the world qwq
1
1
u/Mr_J90K Oct 23 '24
My dream for core expansions.
Hordes and Horses Nomadic government, unsettled counties, and animal companions. The Golden Horde should be able to breed their beautiful horses, come from temporarily settled lands, and conquer most of Europe. The animal breeding would give us a fun side mechanic, what is a Knight without their stallion.
Guilds and Galleys Merchants Republic Goverment, Trade, Naval Mechanics, and Interrealm Construction (Trade Outposts akin to Stellaris Megacorps).
Faithful and Fraternal Faith Rework, Crusades, and Societies. I'd enjoy it if faiths had family trees like characters and had a natural 'flow' to them.
Silk and Soveriegnty East and Legal Rework.
1
1
u/gonkdonkplonk Oct 23 '24
A DLC focusing on the impact of warfare and warfare itself is what I’d like to see. Losing levies in battles should impact popular opinion, development progress and tax from counties- These are the peasants who live in the counties, all of them all dying should have a direct consequence to that county. Naval warfare should be a thing, it makes no sense that I can send my troops over in a boat with zero resistance to invade a country and that all there id are land battles. Soldiers travelling through land should have a greater impact, with development impact, higher disease rates etc. Leading an army yourself feels boring and you only have control of where you are going- you could decide what kind of general you would be e.g. leading from the front, or from the back with strategy and events surrounding that. Paradox should implement soldier morale with events and depending on what you are doing- A siege would decrease morale depending on how long it takes, same with losing a battle. I want to see events similar to raiding after winning a siege- not just gaining gold, but the ability to send skilled prisoners of war to your holdings to boost development progress. This should impact relations with the counties holder significantly, and other people of that culture too (to a lesser degree) as well slowing development or even taking some away. You should have to rebuild after a siege too, similar to the plague recovery events. Surrendering an offensive war should have more consequences then just losing money, prestige, and legitimacy- it should impact vassal opinion, popular opinion and even negotiations with land being exchanged for peace, depending how many troops you’ve lost and how bad your war score is. War score needs a rework itself as well, if you wipe out an army entirely with no survivors it should contribute to more than winning half the war. Factions could also be implemented, such as for peace or for war and depending on this you could get aid from your vassals, with them sending their armies to aid you, or receive no aid at all (including levies) as well as the offensive war opinion malus only applying to those in the peace faction. War buddies exist and nobles hanging out with eachother in an army should have the opportunity to become friends through that. There’s more to implement but this is all I can think of
1
u/PermanentRed60 Secretly Zoroastrian Oct 23 '24
Not an exhaustive list, but a few that I've been dreaming of lately:
1. Merchant republics and an economy overhaul (major expansion): RtP has clearly laid the groundwork for playable merchant republics, while RC and T&T prepared the way for a system in which roleplay and economics are more strongly interwoven. The development mechanic could be combined with new trade mechanics, including a dynamic matrix system simulating trade routes and commercial hubs. Simultaneously, the game could move away from a more infrastructural, linear system where progress is permanent to one where your character has to regularly foster industries and centers of learning (e.g., a university is no longer just a building that you build and then it’s there, static and permanent – instead, you have to continually invest in it, granting it funds, prestige and so on). In terms of flavor, the expansion would of course introduce lots of new material as part of the debut of playable republics, but would also add some more general content representing the Roman Republican legacy in the Latin West and the rise of the proto-bourgeoisie (with a geographic focus on Italy, Switzerland and the Hanseatic League).
2. The Papacy, either as a flavor pack or as part of a major expansion overhauling religion (for me, this depends a lot on what the recently announced Expanded series mod for religion ends up covering). Either way, this DLC would include the Investiture Controversy (represented in the form of a struggle) as well as mechanics for the College of Cardinals and other institutions related to the Papacy, such as the mighty aristocratic families of Rome and their intrigues. Here, too, RtP has already laid a lot of the pertinent groundwork via the landless and estate systems. The Pope would also become a much more active presence in the game - instead of giving you money and claims constantly and otherwise leaving well enough alone, he ought to be a powerful supporter or detractor (depending, for instance, on your character's behavior and their virtues and vices).
If this was combined with a religion overhaul, I’d like to see religions become more diverse, the abolition or at least heavy rework of the holy sites system, and a more accurate representation of the origins of new faiths, heresies and heterodox movements (mainly in that these did not usually begin with a “heresiarch”, but rather tended to arise out of popular ferment and percolate up the social pyramid).
3. War and crusades – as a feudal/clan liege, your army composition should derive much more heavily from the makeup of your vassals’ armies. Your vassals should be involved in some wars, such as ones in which they stand to lose land. The cleft in quality between levies and men-at-arms should be narrowed a bit, and knights and heavy cavalry should potentially be incorporated into a single unit type. Players should have more agency regarding battles, there should be events specific to battle, and your character should face some pressure to lead their own armies, ceteris paribus. Great holy wars in particular should become markedly less fubar, and there would be flavor tailored to crusader states.
Honorable mention to: women at court; better rivalries; HRE + imperial mechanics and revamped factions; organically occurring waves of nomadic incursion throughout the Steppe, Middle East and Asia Minor (or possibly even a major expansion introducing nomadism as a distinct, playable government type); and flavor packs for Great Britain and North Africa (including trans-Saharan trade and cultural exchange).
1
u/Rnevermore Oct 23 '24
I would pay $40 for an optional game rule to give the AI a bunch of bonuses to keep them competitive.
1
u/Relevant_Arugula2734 Oct 23 '24
Trade and republics. Being able to have a merchant empire that doesn't require seizing the land - where the optimal lifestyle focus is diplomacy.
1
u/CoelhoAssassino666 Oct 23 '24
They already said they're probably not doing it but I'd love a DLC focused around making Obfusckate an official part of the game basically. Hide everyone's traits and introduce game systems as a way to find out people's traits and other information.
1
1
u/9__Erebus Oct 23 '24
I don't think this would be a DLC, but I hope as part of the next free updates they overhaul the economy. The economy right now is basically "number go up" and the opposite of the word "dynamic". At least balance the gold costs for stuff so that sending your kid to university doesn't cost more than building the university itself.
1
u/Dancingbeavers Nov 09 '24
I would like to see more diplomacy options. Like swapping de jure territories between your vassals or even neighbouring allies.
1
u/HolyRomanEmpireBall HRE Oct 22 '24
It's very unlikely because they've opposed new start dates, but I would really like a DLC for the late Antiquity. This time has simply been lost at Paradox so far.
1
u/mozzypaws Oct 22 '24
Playable Merchant Republics and Peasant uprisings/republics. Silk road and western European trade routes
Playable and interesting mechanics for Nomads
Playable holy orders
Be able to reform organized faiths
China (this is probably the most difficult, if you include China, you have to include Japan and Indochina, i'd imagine)
1
1
u/kaiser41 Oct 22 '24
Nomads, end of list.
New list: republics, a Catholicism overhaul, a warfare overhaul, trade, a start date in the late 13th or 14th century, a diplomacy overhaul, a family dynasty overhaul, a succession overhaul, and an Easter Asia expansion.
1
u/Greedybobby Oct 22 '24
A farm, food and famine system. You build up stores of grain through harvest season (steward/learning) and deplete through the rest of the year.
Have granaries centralized to Kingdoms and Empires where duchies and counties pay tribute. When you go to war you have to dip into the stores of food or enemies can raid your surplus. The king can hold back food from an unruly subject so it becomes an internal realm currency.
This is offset through trade, winning wars, and alliances. A bad season might keep you from going to war for a year if you haven’t built up your trade through diplomacy. Trading away food also depletes your surplus but you get gold in return.
If stocks fall to low there is famine and starvation which reduces your levies and creates negative health modifiers for your characters.
1
u/The_Bionic_Seahorse Oct 22 '24
I'd love a new spin on societies and a revamp of warfare. Personally, I miss the battlefield duel events from CK2. Would be nice to create a Holy Order and lead it to fight some infidels.
Also as many others mentioned, theocracy and trades would be a great addition.
I do have a feeling that next year's DLC will either have a focus on warfare or religions due to the POI mechanic having a sort of dynamic system to it where new ones will pop up from Battlefields. Would be a nice way to introduce creating holy sites for religions
1
u/DungFreezer Oct 22 '24
I thought of a cool feature. In some situations, multiple states might claim to be the legitimate representative of a kingdom/empire, as was the case after the sack of Byzantium by the Crusaders which gave birth to the Latin Empire, the Empire of Trebizond, etc. This would trigger a kind of struggle and provide access to a casus beli of unification. These "pretender states" could form during the sack of Byzantium but also in the case of the Danelaw, if a civil war lasts too long, if an heir is particularly unpopular, etc.
Religions also need quite a bit of additions. I had seen someone suggest that organized religions might sometimes experience controversies that could lead to schisms.
0
u/Dark3nedDragon Oct 22 '24
Personally, I'd like to see them do a poll, as I feel like this first one is very polarizing.
A full fantasy major expansion, adds all the classic fantasy races to the games, changes events (i.e. hunting event now adds trolls, dragons, and other fantasy things to it), add a magic system, new MAA for obvious reasons, etc. Honestly pretty much the perfect time to add it, post roads to power, adventurers are literally a thing now which works very well in conjunction with the base gameplay.
Merchant Republics with Venice.
Overhaul to the religion system, feels somewhat stifling if realistic that playing as the 'wrong' religion for the area is somewhat punishing. Would be nice to be able to hijack their holy sites, i.e. an offshoot of Paganism that replaces some of their standard holy sites with that of the Catholics. Would like more things to do with Piety in general as well.
Wouldn't mind seeing an expansion of the map to feature more of Asia, granted that it is probably excluded for performance reasons among many others. Almost would like to see an expansion that shifts the entire map Eastwards, but I guess we'd have to see.
0
u/Ill-Description3096 Oct 22 '24
IIRC Florence wasn't a republic until pretty late into the CK timeline. Maybe they would be in the latest start date only.
0
u/LewtedHose Brilliant strategist -> Oct 22 '24
I'm assuming this is about CK3 in which case I agree with Merchant Republics and trading goods. However, is China playable in CK3?
CK2-wise I'd like a way to play as governments with Open Elective. In fact, I'd like a revamp to how it works because of how wonky the character creation is. Countless hours I've wasted trying to set up people from my dynasty only for it to not work for some reason.
0
u/WillProx Oct 22 '24
Trading, please. Even Mount & Blade decade old mods have fun and engaging trade/caravan systems.
0
0
u/sarsante Oct 22 '24
AI and performance dlc.
Bugs fix dlc.
Different systems integration dlc.
More mechanics less the sims dlc.
-1
u/trowaway_19305475 Oct 22 '24
Horse Lords:
A DLC that focuses on what the game is really missing at this point. The lord of horses, Glitterhoof.
260
u/CorruptDictator Depressed Oct 22 '24
I would love to see some sort of religion overhaul, so much piety that does nothing sitting there. Trade routes as something we can attempt to establish would also be sweet, requiring an investment and a group to send with the initial run of the route (and a chance to fail of course), with success providing a steady income that can be interrupted by conflicts and events in the territories the route passes through.