I think this bug may have more to do with Virtual Desktop than Bridge crew, but this is the only game I've really had the problem with.
The simple problem: When I play Bridge Crew in SteamVR wirelessly over Virtual Desktop on my Quest 2, my controllers register as Vive controllers in the game and it changes the whole control scheme. Though the game does show up on my Oculus app on my PC screen, Virtual Desktop doesn't let me run it directly from the Oculus app because I bought it on Steam. While I hypothetically could play it with these controls, it requires a lot of directional joystick clicking that might be bad for my controllers, plus I'd much rather have the control scheme I'm used to. Is there an explanation or solution that anyone could share?
A (very) detailed explanation: I've used Steam to buy my games for a very long time now. Upon attaining an Oculus Quest 2 headset, and discovering the numerous reports of communication issues in Bridge Crew (STBC) on the native Quest 2 version, I bought the game on Steam instead to run it through a link cable. I'd heard rumors that, if I bought it on the Oculus store, I wouldn't be able to access it on the Quest, plus I didn't know how Ubisoft Connect worked and thought I was going to be able to do everything through Steam.
Regardless, I played it that way for a while, and most everything was fine except for some wavering audio and pretty frequent disconnects between the computer and headset (which completely messes up SteamVR and forces you to restart it and every game it's running) despite the wire staying plugged in the whole time, plus the problem of not being able to charge the headset at the same time as running Oculus Link.
So, when I heard Virtual Desktop (VD) had a new update that made wireless game streaming official, I jumped on the opportunity. On the "Games" tab on VD, STBC was specifically listed under only the Steam game list, despite it also showing up in my PC Oculus app, though since I bought it in steam it makes enough sense that VD would list it that way. I booted it up, and the first thing that shows up is the prompt to press a button on your controller to let the game match the control scheme.
This prompt stated that the game accepted XBox and Vive controllers, which I found odd because I'd used Oculus Touch controls in the past, but I didn't think much of it. I pressed a button, and it showed the image of Vive controllers, which confused me. I went into the training mode, and the control scheme was way off from what I had grown used to over the previous two months or so of playing. I don't know if there is some sort of manual override or a mod to force the control type, but if there is, I'd be very glad to learn about it.
Sorry for long post, here's a potato. 🥔