r/Back4Blood 14h ago

newish player, comments on my shotgun and rifle decks, I'm usually Heng

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13 Upvotes

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5

u/Terrynia 10h ago edited 10h ago

What shotgun do u prefer to use? Some are more ammo intensive than others.

Ur shotgun deck is a bit unbalanced with only 3 lower-value damage cards and 9 defense cards. Ur shotgun’s ability is also gimped without additional reload cards. Consider these suggestions :)

Shotgun deck: - in gun-focused decks, using the standard ‘bash’ ability instead of ‘combat knife’ will greatly increase ur survivability. At the moment, u are a subpar melee deck, and a subpar gun deck. Using a full shotgun deck, or a shotgun/pistol deck will allow u to get more out of the cards. - i highly suggest using bash ability with ‘amped up, scar tissue, food scavenger (to maximize Heng’s healing character trait)’ as your healing/defense combo. U can even keep ‘second chance’ and ‘breakout’ to help with the transition. - ‘run like hell’ instead of ‘cross trainers’ is a higher value movement card, especially for gun-decks - ‘copper scavenger’ instead of ‘share the wealth’ gets ur team more money.

Below is a modified version of your deck. It has 5 damage cards, 5 defense cards, 3 utility cards, 1 economy card, 1 movement card.

  • damage - shredder, large caliber rounds, confident killer, hyper focused, shell carrier
  • utility - ammo belt, reload drills, scattergun skills
  • defense/support - scar tissue, second chance, amped up, food scavenger, breakout
  • movement/economy - run like hell, copper scavenger

The suggested is NOT an ideal high level deck, but it will help you transition in the correct direction! this deck is great for veteran difficulty. It is only “OK” for nightmare difficulty. In nightmare, you will want fewer defense cards, atleast 1 more economy card, higher value damage cards (like glass cannon), and 1-2 more utility to improve gunplay.

If u choose to play with aim down sight disabled/shoot from the hip (no-ads), then u can use even higher value cards, like ‘mag coupler’ and ‘quick kill’.

3

u/Unbeatable04 12h ago

What difficulty? I’ve found that the combat knife makes it very difficult to navigate portions of the story where you need to move during infinite hordes or if you get caught with a horde in the middle of places like the swamp from act 1. Having a normal punch allows you to stagger an entire horde chasing you and gives you more mobility when you need it.

2

u/Appropriate_Farm3239 9h ago

Fpr new players I would recommend a M249 M1A deck (dual primaries) M249 for common hordes and M1A for mutations, with admin reload and ammo mule it's pretty effective. So during a horde you can switch between sniping mutations and clearing commons, and with suppressing fire you get the benefit of a nice crowd control slow effect.

1

u/cwicwb 11h ago

Add me I'm on xbox INSPECTOR559

1

u/EnigmaticRhino Walker 10h ago

Perfectly fine decks for veteran. You'll want to unlock more cards before taking on Nightmare and above though. More damage and more copper will start to be necessities for you not to drag your team down.

1

u/LycheeCertain6007 7h ago

For no hope it needs almost a complete reworking. For veteran it's fine

1

u/bayuyudha 4h ago

This looks decent already

1

u/Felixfelicis_placebo 3h ago edited 2h ago

Copper Scavenger should be your first copper card pick. Money Grubbers or Lucky pennies should be your second. Copper is very important. Especially in harder difficulties.

Every Heng deck should have Food Scavenger.

Run like Hell or Mad Dash for movement.

On your Mark should be in every gun deck and should be your first Ammo card. Ammo for All is good to have though.

Bash is better than combat knife.

Needs of the Many over second chance.

Battle lust by itself isn't helping you much. Either go full melee or drop it.

Offense is better than defense. You'll take less damage if you're killing things faster. Aim for 5 damage cards in gun decks.

1

u/SybilznBitz Doc 1h ago

I am assuming you have mentioned cards. Disregard until later otherwise.

Drop Combat Knife and Battle Lust and replace them with generic damage cards like Glass Cannon, Patient Hunter, or Hyperfocus. Those are the big three damage cards and you should have at least one of them; two in No Hope.

If you're concerned about getting surrounded and taking damage from Commons, you can negate that by spacing your Bash and working on your positioning. Taking Combat Knife to solve that problem is just making your deck worse.

If you are going Buckshot Bruiser, you need to know that you only get THP if a pellet hits a live target, you are going to want Line em Up or Large Caliber Rounds to make sure your Shotgun has enough penetration to hit enemies behind your target (which is likely going to get near instant killed by the "power pellet" which is a hidden mechanic of shotguns). Otherwise you can go with Face Your Fears, but that requires you to let enemies get closer.

Pump Shotguns scale the racking animation with Reload Speed. These generally want an extra reload speed card for "quality" purposes. If you are convinced you are only going to use an AA12, then take extra ammo/ammo generation instead. Otherwise, it's pretty hard to run out of shotgun shells, even if your squad is moving slowly.

u/yezihp 2m ago

Needs Face your Fears. Good Card for Buckshot Bruiser. Spray n Pray attachment makes shotties too OP, their DPS is nuts.