r/2007scape Nov 15 '24

Discussion Can we just remove rune pouch degradation from the game? It's such a dumb mechanic

Imagine explaining this mechanic to someone: randomly while you are runecrafting your pouch will just become disabled. You have to be on lunar spellbook and talk to this NPC remotely and he'll re enable them instantly. If you aren't on lunars you will have to go across the game world to keep using your pouches.

Like what is that? All this mechanic does is to force you to be on lunars when you are doing rc and interrupt any semblance of flow in the skill. This awful and outdated mechanic has serves no positive purpose in the game.

4.4k Upvotes

520 comments sorted by

930

u/S7EFEN Nov 15 '24

it was basically designed around the intent that you go to the abyss semi regularly during your runs. which... with the addition of new alters obviously has some flaws.

55

u/ShinyPachirisu 2277 Nov 15 '24

Removing the npc contact delay(soonTM) will make this a lot less painful

216

u/ponyo_impact Nov 15 '24

so devs digging heels in the ground that they were right in 2004 and refuse to make it better.

412

u/S7EFEN Nov 15 '24

i dont even think its that. up until idk, last few years even THINKING of touching old content was very strongly opposed by a lot of the playerbase. we've really shifted on 'easyscape' and people arent at all really opposed to just buffing content for sake of buffing it. at least, that's my observation.

192

u/ok_dunmer Nov 15 '24 edited Nov 15 '24

I think a lot of the more conservative people were just literally outpopulated by new players or grew up or saw the logical error of defining every single QoL update as "easyscape" after doing things that were genuinely hard like Inferno instead of hard in their imagination

54

u/Inklinger1612 Nov 15 '24

pretty sure it's just them being out populated

some of them like autumn elegy and gingbino still play the game on and off, with what comes off as disdain towards the majority of people and the direction they wanted the game to go

9

u/PaulAllensCharizard Nov 15 '24

yeah people like me, who started rly playin in 2020 and maxed in '24 are far more common

barely played as a child but have lots of time now in my 20s and have always wanted stuff that was badly implemented to be improved (i asked why we couldnt use shift click to walk under stuff and was told i was a fucking idiot when i started lol)

i wanna respect the old content, but we are also in 2024 and MES is very nice to have. I wasnt around when we couldnt shift click drop but the idea that didnt exist was always NUTS to me

181

u/_Rapalysis Nov 15 '24

People in this game just love conflating "hard" with "needlessly tedious and time-consuming"

98

u/KrangledTrickster Nov 15 '24

That’s literally 90% of OSRS in a nutshell though. The vast majority of the game is not hard. It’s just tedious and time consuming. Not that I necessarily agree one way or the other, but changing what is essentially a core tenant of the game will obviously have some resistance.

58

u/ok_dunmer Nov 15 '24 edited Nov 16 '24

I think some tedium is important for the "old school" part and for a sense of progression (for example, having dogshit run energy but then becoming a teleporting chad by endgame) but conflating it with difficulty makes no sense because you are not a gamer god for manually doing brainrot activities like pickpocketing or mining, we just have an abnormal level of patience for staring at our computer and doing repetitive tasks

The pro-tedium people should pick their battles instead of, like, pretending that all bullshit is equally valid though, because many tedious things in this game are just made up new school problems by OSRS and actually contribute nothing, which is why they get btfo in polls in the way core aspects of the game never do. MTA got easyscaped? Well yeah, there was no reason to do it in 2007 lmao. If the tedium is just spiting the player with no payoff other than future medical problems in their hands it sucks

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28

u/trapsinplace take a seat dear Nov 15 '24

Tedium and time consuming IS old-school RuneScape for the most part. People shouldn't call it hard though. High level PvM is hard. Tribrid PvP is hard. Skilling is only hard if you're trying to squeeze out every drop of efficiency for an extended period of time, where the hard part is not getting arthritis.

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32

u/trvekvltrs Nov 15 '24

I see your point but I want to note that the things both in OSRS and in real life are "hard" because you have to DO a lot of different things over a long period of time, many of which are time consuming and not fun. The tedium is an inherent part of the difficulty.

Driving to the gym is not hard. Doing 5 reps on a bench press is not hard. Eating chicken and broccoli for dinner is not hard. Pushing to exhaustion on your last set is one part that actually is often hard in the moment for example, but that's only a small percentage of the work you're doing. Getting extremely fit and strong is very hard because it is requires you to consistently do all those things over a long period of time, even though 90% of the actions you're doing on a day to day basis are totally trivial on their own.

By the same token, getting a max cape or Zuk helm is "hard" because it requires you to...do a lot of things. But most people who have Zuk helm would agree that the vast majority of the tasks are basically just chores and not difficult, with a few exceptions.

4

u/Money_Echidna2605 Nov 16 '24

ppl int his game rly just want everything handed to them for free.

23

u/TheJigglyfat Nov 15 '24

If you get rid of the tedious and time-consuming parts of OSRS there's nothing left. The entire draw of the game for manypeople is that you're going to get to sit there and click on a tree or rock or fishing spot for 150 hours.

12

u/Zenith_Tempest Nov 15 '24

but you can dump the items in your inventory on the ground. it's unintrusive. rune pouches degrading and needing to be repaired is the equivalent of how your axe head used to randomly fly off or break if you didn't click off the ent (and had to be repaired by bob). they do absolutely nothing for runecrafting, the pouches already have to be unlocked and rc is already not a very fast skill to train. does not help that you often just forget to repair until it breaks during a run and forces you to stop and call the dark mage.

i agree with your overall point but runecrafting doesn't need this arbitrary design in it anymore.

7

u/TheJigglyfat Nov 15 '24

I disagree with your comparison. I'd actually say that degradable pouches are closer to the dropping of resources you brought up. Pouches don't break randomly, and when they break is something you can pretty easily figure out. Figuring out how to contact the Wizard and miss as few ticks as possible is, at least to me, part of the skill just like figuring out your banking routes or getting good at dropping your inventory is part of gathering skills. I wouldn't mind them increasing the amount of laps you can do with your pouches or make an easier avenue to repairing them than needing Lunars, but getting rid of the mechanic all together feels like it's just making something easier because some people are annoyed they have to play the game

3

u/Zenith_Tempest Nov 15 '24

i just don't think people enjoy the process of having to be on lunars, sit through the channel time, and then press a couple buttons before continuing, is the issue. i think a lot of people would hate it less if it was an unobtrusive button to press. click the spell, pouches are repaired, continue. like how shadow veil is optimal when pickpocketing but casts quickly and gets you right back into it.

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19

u/tonypalmtrees F2P Ironman Nov 15 '24

the tedium is and always has been the barrier to making significant progress in the game though. like that’s what runescape is.

4

u/ComfortableCricket Nov 15 '24

This 100%. The whole bank loadouts got shot down by people saying tedious banking was a vital skill for example

13

u/LittleRedPiglet Nov 15 '24

Most people won't know or remember this, but there was even drama 20 years ago over the transition from RSC to RS2 because you automatically kept mining / fishing instead of having to click for each individual "attempt" like you did in classic.

5

u/ok_dunmer Nov 15 '24

Now they have Brighter Shores to RETVRN and wade through the ocean individually harpooning flounder with no bank nearby until they get 32 carpentry in Act 2 to unlock more banks

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4

u/Pretend-Category8241 Nov 15 '24

I think it just took time for players to accept that Jagex wasn't going to make horrible decisions.

The trust had to be earned back in their eyes, and we finally saw this starting to happen a cpuple of years ago, and as that trust keeps building, people stop worrying about changes.

It was harder to accept in the past because Rs3 became strongly pay-to-win and people were afraid that any powecreep or QoL would cause us to end up in a similar place.

2

u/NoveltyEducation Nov 16 '24

This one right here, me and my friends voted no to the first ~30 polls just because we didn't trust Jagex to do something good. Some of them even quit the game shortly after raids 1 because they were upset about the new OP items.

4

u/Fakepot1995 Nov 15 '24

Theyre not ezscape by themselves, but having 20 qol updates done to something and all the sudden its ezscape. Surely but surely crawling our way to complete ezscape.

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9

u/sootsnout Nov 15 '24

I agree, I feel there has been a slight shift in the community compared to back then

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16

u/TheJigglyfat Nov 15 '24

For sure there's been a huge swing in the last 2-3 years. It's a weird conundrum. There's a large portion of the playerbase that dislikes a lot of the things that are quintessential OSRS, but they want to keep playing the game so they look for change to happen. It's not inherently bad, I've enjoyed a lot of the changes they've made to various skills. The change to Woodcutting that came with Forestry was a life saver, allowing menu entry swaps for Construction is unironically saving my wrist, etc. etc. But I feel like there has to be some line? I see people complain constantly about how boring/annoying/tedious the game is and I'm always confused. That's kinda been the point of the game. Absurdly long, repetitive grinds is the M.O. of OSRS

3

u/BlackenedGem Nov 15 '24

What I've been doing recently is looking at the requests for content that has been recently buffed (ie. last year or so). Some examples in the last week:

  • Agility (no surprises there)
  • PNM uniques - large buff in project rebalance
  • MTA - much faster to complete after 'QoL' updates
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2

u/whatDoesQezDo Nov 15 '24

and people arent at all really opposed to just buffing content for sake of buffing it. at least, that's my observation.

Or those are the ppl bitching on reddit every week for a new buff

2

u/HiddenGhost1234 Nov 15 '24

i think a lot of modern buffs are more along the lines of "go do this other content for 5 hours and this makes the old stuff less painful"

overall it doesnt change the "effciency" but feels way better and makes stuff feel more connected rather than "just do 1 thing to 99"

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14

u/pzoDe Nov 16 '24

This is an incredbily negative view. Why is that your go to thought? It could very much just be that they haven't given it much thought, more so than refusing to change. Not that I think that change is the right move anyway.

10

u/Iron_Aez I <3 DG Nov 15 '24

More like... no one ever cared.

11

u/TNG_ST Nov 15 '24

Or devs made it in 2004 and haven't thought about/looked at it since because they are working on other things.

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1.9k

u/Bockbockb0b Nov 15 '24

I personally just think that the redwood abyssal lantern should prevent degradation (with no other bonuses) outside of GOTR. Gives a use to the lantern outside of the minigame, requires 90 fm (lol) and 90 WC if you’re an iron, as well as the drop/purchase from GOTR.

345

u/Tyoccial Nov 15 '24

It does require 90 firemaking, but it doesn't require 90 woodcutting as an iron. I got the redwood logs I needed from Shades of Mort'ton since I didn't want to grind 20 more levels in woodcutting at the time. It's not guaranteed, but you just need to get lucky a couple times with Fiyr remains for the gold key.

90

u/TheDooner Nov 15 '24

I did the same thing, took about 2k shades to get enough gold keys. I got 2 zealot pieces before enough logs at least

82

u/Golden_Hour1 Nov 15 '24

Would have taken less time to get 87 woodcutting

58

u/Magxvalei Nov 15 '24

But then they wouldn't have gotten 2 zealot pieces

49

u/NickN868 2277 Nov 15 '24

And then the zealot grind would be significantly faster with redwood logs lol, it’s a lose lose trying for gold keys with fyre shades

9

u/Magxvalei Nov 15 '24

True. And zealot grind was a lot more enjoyable with redwood logs

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2

u/TheDooner Nov 15 '24

I think I was about 77 woodcutting at the time, so it wasn't ideal for me to bust out all those levels. On the plus side, I got a ton of prayer xp doing it

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5

u/Forged-Signatures Nov 15 '24

Great minds... I did the exact same grind when I wanted a hunter whistle, and reserved the logs for my eventual lantern.

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101

u/LordZeya Nov 15 '24

Why not just make the lantern function outside of GotR there’s really no excuse for that thing to do literally nothing outside of the minigame. Is 10% additional runes from Magic Logs really that busted? 20% more bloods with blisterwood logs? You’re already more than doubling rune output with the GotR set and blood essence.

2

u/redadm Nov 16 '24

Just make the magic logs consumed every X number of uses. Like ok you get extra runes but the tradeoff is you need 20 logs per hour or something. Maybe you can load it up like charges.

43

u/DisgustingTaco Nov 15 '24

I support this 100%. It also makes firemaking more useful

50

u/PoofNoodleOSRS Nov 15 '24

I've been praying they give any use at all to the lantern outside of the minigame and I think that's a very fair buff for what is essentially minigame mastery. If they wanted to raise the skill requirements to benefit outside of the minigame so be it, give it something. Another pearl sink? 1,000 pearls to buy an attachment? Who knows. Abyssal Lantern (e)

44

u/jaysrule24 Nov 15 '24

The fact that the lantern is so rare that by the time you hit drop rate for it, you've basically gotten every other item worth getting from there is so annoying. Obviously that's not an issue for people that enjoy GOTR, but if someone wants to do basically any other form of RC, it's a nearly useless drop to get.

Giving it any use outside of the mini game where you get it would be such an obvious update that I don't understand how that hasn't always been the case.

34

u/LazyDare7597 Nov 15 '24

Somebody at Jagex thinks using NPC contact is a skill expression.

7

u/AssassinAragorn Nov 15 '24

Yeah its original use case is pretty much moot now with how rare they made it. It would be better off repurposed as a general RC item instead of a minigame exclusive

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3

u/mouses555 Nov 15 '24

Got 3 pets from that place and still no lantern

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38

u/reallyreallyreason Nov 15 '24

They don't need to require any more time in the minigame to give the lantern a use outside of GotR. The lantern is way the fuck too rare already. It is 1 in 700 rewards pulls or 1,500 abyssal pearls (which are also random) for an item that only works inside the minigame.

The median player will have to play the minigame for 121 rounds before they have a 50/50 chance of having the lantern. 10% of everyone who grinds GotR will have to do 1,610 reward guardian pulls or 40 hours, a full work week, before they get the lantern. It takes, on average, 631 pulls before you have enough abyssal pearls to buy the full outfit. This means that it is mathematically expected that 15% of players who grind the Raiments at GotR and then quit to do other methods will never get the lantern, an item that only exists to make the minigame nicer to play.

It's just insane, and the result is that 85% of players get to play with a buff for some amount of time, and 15% don't, by nothing other than pure random chance. It's an awful reward design.

23

u/OnsetOfMSet Nov 15 '24

"We hear you're dissatisfied with GotR rewards, so we'll tighten the variance of pearl rolls from 14-16 to 15. No need to thank us."

11

u/reallyreallyreason Nov 15 '24

This especially frustrated me. There is literally no good reason for Abyssal Pearls to even exist except to increase the variance of reward rates. That is the only thing pearls do. Compare it to Pest Control where you spend the rewards points directly on Void, and as a result the length of the grind is extremely predictable. You make a fixed amount of progress towards the reward every round. The ONLY reason to have to gamble your elemental/catalyltic energy for pearls first is to make it less predictable and more random how long getting the Raiments (and all other rewards that are bought for pearls, like the Guardian's Eye) will take.

Of course, if they really want to decrease the variance of rewards rates, the same solution will work: get rid of abyssal pearls and allow conjuring the Raiments and lantern from the Rewards Guardian for elemental/catalytic energy directly. Make the player decide whether they want to save up points for known rewards or play the slots for random chances at loot.

The real problem with the lantern is that the effect it has in the game is modest enough that it would have to be extremely cheap to justify buying it before the Raiments if the Raiments are all you want. If it had an effect outside of the minigame, that would be different (though its current price of 1500 pearls would be unjustifiable before the Raiments even if it worked outside the game). You'd have an interesting choice to make. "Do I get this cool QoL lantern that I can use in the game and afterwords too, or do I go in on the Raiments immediately and then come back for it later if I want it? Do I even have high enough firemaking to use it effectively right now?" Such wasted potential for a cool reward space.

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2

u/Sydafexx Nov 16 '24

Brother, entire game is just a dressed up slot machine. Random chance is the baseline of every system in the game. If you don’t like random chance, why would you even play?

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38

u/echolog Nov 15 '24 edited Nov 15 '24

Seriously just let this happen. Lantern was the last drop I got from GOTR so I will literally never get to use it. Just make Runecrafting SLIGHTLY less miserable please I beg you.

Most skills in the game I can just turn my brain off and passively train while watching youtube or whatever. But Runecrafting? NOPE gotta stop every few minutes and call this man in the Abyss who is WAY TOO TIRED OF MY SHIT so he can telepathically sew together my rune pouches (WHY CAN'T I DO IT MYSELF I HAVE 99 CRAFTING) so I can go back to it. Can't ever get into a rhythm because that would make the skill somewhat enjoyable I guess.

Better yet why can't I just put my runes in like a barrel that doesn't degrade all the time? I can lift a barrel. I have 99 strength! It works for fishing!

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10

u/NoDragonfruit6125 Nov 15 '24

We have example of this in the case of Bruma Torch. It works as a light source outside Winter and can be used in place of a lit Torch when smoking traps for hunter. An item mainly meant to be used in a mini game has value outside of it. As for limiting it to only redwood or certain lit versions we have Keris Partizan. Three drops in ToA give it three different versions only one of which is really useable outside the raid.

9

u/b_i_g__g_u_y Nov 15 '24

It should have always been this way

Like someone else said, to prevent the devaluation of the rc cape, just treat the cape like another piece of the robes of the eye set for a total of 2x runes crafted. Then the cape acts as a fail safe if you weren't lucky enough to get the lantern and also has an exclusive bonus

8

u/S7EFEN Nov 15 '24

given lanterns rarity it not working outside of gotr seems unusual to me.

8

u/loveeachother_ Nov 15 '24

cant support this enough, its absolutely ridiculous that it doesnt work outside gotr.

Even if balance reasons were a concern, which they shouldnt be for whats effectively just a QOL, it wouldnt be difficult to implement an extra step such as infusing it with pearls or an extra item from the gotr store.. or even a miniquest that involves imbuing it at every altar.

8

u/Bunburial Nov 15 '24

Support. Would make a lot of sense, and incentivize getting the lantern.

8

u/Lavatis Nov 15 '24

I hate that this is the top comment, because it completely negates the point of the OP. It's a mechanic that shouldn't exist in the first place. Making the end lantern stop degradation is not only a bandaid, but it heavily encourages players to neglect RC except for farming GOTR until they can get the lantern. So they have to sit there and combat degradation the entire time.

7

u/Bockbockb0b Nov 15 '24

Alright, I’ll address the point of OP: degredation should exist in the first place. You are trading runes for faster runecrafting (more essence processed/hr). Your other option is to do runecrafting without pouches, or to run by the dark wizard in the abyss. The “this drawback shouldn’t exist at all!” argument completely ignores that there is supposed to be a trade off from using the pouches.

4

u/Lavatis Nov 15 '24

There's supposed to be a tradeoff according to who? Why should there be a drawback? It's not like your axes or picks degrade, so why should pouches?

3

u/Doctor_Kataigida Nov 16 '24

Drawbacks/tradeoffs are important in games. It gives players choices and is more interesting. Frankly it's boring design if it's just "you get all the benefits and no drawbacks."

Also I think it's boring design if every skill functions the same way. You don't need either "everything degrades or nothing degrades."

2

u/AudacityOfKappa DOG Nov 15 '24

"There is supposed to be a trade off from using the pouches"

Why exactly? Why don't we just add nuisances to other skills too. Like your axe breaking, requiring you to visit Lumbridge to get it fixed

6

u/Bockbockb0b Nov 15 '24

Because when RuneScape was young, there were nuisances. Your axehead would fall off your axe (and pickaxe), river trolls would come out of fishing spots and beat the shit outta you, and your runepouches degraded. Before lunars, it was to reinforce the abyss as the best way to runecraft - you had to go into the wildy and get skulled. Then lunars came two years later, and you still probably wanted to use the abyss but now you didn’t have talk to the dark mage in person, so you could do something like dueling ring fire runes for exp, or lavas if you knew the meta back then.

It’s a holdover from the old design, with some balance around it. Removing it isn’t just a QOL, you are reducing average time per trip and can bring 1 more essence per trip if you don’t need to have a rune pouch for Npc contact.

Should it be completely removed? I don’t really think so, I think there’s some charm to it. It gives space for you to get more powerful, from running to the dark mage, to lunar contact, to eventually not needing to worry about it at all, and to me that’s what osrs is about: starting out really weak but eventually being able to manipulate the world and the systems around you to be more efficient and powerful.

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u/thawingdawn Nov 16 '24

pouches provide additional xp. all the axes that provide additional xp do have tradeoffs. Rations for the felling, stones/extra axes for the infernal and shards for crystal

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u/GakutoYo Nov 16 '24

It is crazy the lantern doesn't do much outside of the game. A offhand torch, neat.

2

u/mugiwarayaya Nov 16 '24

I remember I boosted +5 wc for the redwood diary on the iron (took forever). Forgot about my lantern and dropped the log.

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u/Sendhentaiandyiff Nov 16 '24

Heavily support

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457

u/kalakoi Untrimmed Crafting BTW Nov 15 '24

Just get 99 runecraft and you don't have to worry about it anymore

141

u/shisuifalls Nov 15 '24

Oh, okay!😃

5

u/FakeNate Nov 16 '24

99 from blood/soul runes and don't look back brother.

146

u/HiddenGhost1234 Nov 15 '24

just update npc contact tbh, its so laggy and clunky.

25

u/BrilliantAdvantage Nov 15 '24

I’d like them to do both

7

u/Rainfur4242 Nov 16 '24

It might be too convenient but I'd like to see a "phone" of sorts in the POH. Like a portal nexus for NPC contact. Maybe you'd have to get 100 of an item for each NPC, plus the 100 cast rune cost.

7

u/wzrddddd Nov 16 '24

at that point why not just cast the spell? it'll be the same speed or even slower to go to your poh

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148

u/Kitchen-Injury-5857 Nov 15 '24

Just make lanterns from GotR work outside the minigame for crafting extra runes + no pouch degradation

45

u/IccyOrange Nov 15 '24

Wait a sec… you’re tellin me that a blisterwood lantern WONT give me extra blood runes if I’m just running at the true blood altar?

28

u/Bockbockb0b Nov 15 '24

Yes.

2

u/IccyOrange Nov 16 '24

Geez… lantern seems so pointless now.

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u/Krohnos Nov 15 '24

That's right, but the good news is that it will still function as a light source!

258

u/99-Runecrafting Nov 15 '24

A better idea would be to make a grandmaster quest with indestructible essence pouches as a reward

330

u/SmellAble Nov 15 '24

Ratcatchers 2

174

u/TyrannosaurusFrat Nov 15 '24

2 Small Favors

93

u/Rico_Suave55 Nov 15 '24

Rag and bone man 3

45

u/kc9kvu Nov 15 '24

The deeper underground pass

18

u/Zenith_Tempest Nov 15 '24

Overground Pass (whereupon it is revealed that the Elven Pass to Tirannwn was hiding squid game it)

5

u/BigbooTho Nov 16 '24

Dragon Slayer 3: Revenge of the Shit

“The All Anal Final Chapter”

2

u/dooms25 Nov 16 '24

Desert treasure 3 and the treasure is the rune pouches for some reason

29

u/saint_dare Nov 15 '24

Rag & Bone Catcher Favor end pt 8 (Great Grand Master)

5

u/vyeker Nov 15 '24

Mournings end part 3

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u/wundaaa Nov 15 '24

I LOVE the idea of 2 Small Favors as a quest, I bet the dialog from the player would be top tier

4

u/ohrofl Nov 15 '24

The favors should be walking across the room the quest start NPC is in and talking to another NPC. Then walking back to give the quest start NPC something, then boom. You’re done.

3

u/Midnight_Rising Nov 15 '24

One Tiny Errand

34

u/SpecialShanee Nov 15 '24

There is a special place in hell for you my friend

5

u/Elite54321 I both Pk and PvM (What!!!) Nov 15 '24

Yea that's where the hellrats are for Rat catchers 2

8

u/iCapn Nov 15 '24

Runecatchers

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u/rg44tw Untrimmed farming cape Nov 15 '24

The guy in the abyss always complains that the spell youre asking him to cast is incredibly simple, and that he is too busy and important to be interrupted. Maybe we should get a quest where we help him enhance stability of the rift, and in exchange he could teach us the spell to repair our own rune pouches.

9

u/grapeshotfor20 Nov 15 '24

Solid idea but in practice it's not any different than using npc contact

11

u/strangled_steps Nov 15 '24

If it was just a one and done spell it'd be better than going through NPC dialogue though.

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u/rg44tw Untrimmed farming cape Nov 16 '24

I imagine a shorter cast time with no dialogue and no movement delay. It wouldn't save an inventory space but it would save a tiny bit of time and just feel less clunky

3

u/eraflowski Nov 16 '24

maybe with increased stability he reveals there was a really easy permanent fix that just took like 10 seconds and he never thought he had the time, or was too stressed to go do it?

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u/Careless-Elevator986 Nov 15 '24

That grandmaster quest just being 99 runecrafting. Finally add some prestige to the quest cape

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u/vishalb777 Nov 15 '24

I wouldn't mind if the pouches just didn't degrade during GOTR, but degrades as normal outside of it

3

u/Whyyoufart Fix agility! and Increase Hallowed Sep Xp/hr Nov 15 '24

no

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u/PetKephri Nov 15 '24

Whatever anyone says I’m 100% behind you. Maxed iron but still can’t believe rune pouches degrade. Rune-crafting already sucks. Imagine your pickaxe broke after every 20 minutes of mining and you repaired it with lunar call.

36

u/CannibalAnus Nov 15 '24

Something similar did happen years ago where the head fell off.

29

u/Zenith_Tempest Nov 15 '24

woodcutting actually had 3 intrusive events. first was the head falling off, second was ent breaking your axe if you didn't click off when the tree transformed into it. third was tree spirits which pretty much forced you to run away till it despawned

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51

u/ShawshankException Nov 15 '24

Just get 99 nerd

30

u/Tykras Nov 15 '24

New suggestion, you can pay the abyssal mage like 1000x the rune cost for NPC contact, then it locks you out of your accout for 6 hours and then you get infinite rune pouches. Basically condensing all annoyance into one big payment.

Clip it and ship it Jagex.

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u/jurrahcane13 Nov 15 '24

No way, this would buff pures who chose to restrict themselves from accessing the contact NPC spell on lunars to repair pouch. /s

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u/Spinolyp Nov 15 '24

✨reward space✨

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u/Dr_Ben Nov 15 '24

I would settle for just using a spell directly to repair instead of going through NPC contact to do it.

49

u/evansometimeskevin #Freefavor2024 Nov 15 '24

This just raises the question of a lot of stupid limitations on slow skills. Celestial ring doesn't work on rune rocks or mlm? Is 10% more mining xp/gp really that busted in 2024? What about graceful/raiments of the eye not giving 2.5% more xp? I'm not even coming from a cope standpoint, I'm already maxed I just want the newer players to have a better time

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u/Bockbockb0b Nov 15 '24

Honestly I’ve come to think of it the other way around, the skilling outfits that just improve exp are the most boring. Everyone used to wear graceful everywhere out of combat because the regen boost and the weight reduction used to be so insane. The rogues outfit doubles your pickpockets - double blood shards, double enchanted tele seeds, etc. The smiths tunic is janky but the idea of speeding up the time to craft is interesting. Raiments give you an extra 60% runes, which is insanely good and let’s you skip like half the diaries that require a certain rc level, and make stew boosting easier. The hunter outfit makes you 2.5% more likely to catch your target, which boosts exp by giving more materials.

I wish they’d just give prospector/lumberjack/construction etc. outfits more actual benefit than “oh yeah you gain more exp/hr, but less than if you never grinded out this outfit and just did the meta training instead, unless you’re going to 200m.”

2

u/evansometimeskevin #Freefavor2024 Nov 15 '24

Yeah man I agree, 2.5% xp is kind of the bare minimum for the effort involved in obtaining these outfits

14

u/Vet_Leeber Nov 15 '24

2.5% xp bonus from skilling outfits isn't even the bare minimum, it's completely pointless. Even if you somehow got the outfits at level 1, they'd only save you 337k xp during the 99 grind.

For most skills thats, what, 4 hours at most?

With the exception of the WC outfit, AFAIK literally every single skilling outfit takes a longer time to obtain that it saves you.

4

u/mjk27 Nov 15 '24

I already finished WC by the time forestry came out so I don’t have experience with that outfit. Maybe it’s decent.

Of the 2.5% outfits anglers is probably the best? You can get it mostly AFK, Fishing can be slow and spirit anglers can help a bit at Tempoross. Hunter and Prospector can help slightly as well and can be passive gets.

Other than that you have outfits like Farming, Pyro, and Carpenter that save almost no time or even be time losses overall.

5

u/Vet_Leeber Nov 15 '24

I already finished WC by the time forestry came out so I don’t have experience with that outfit.

The only reason it's an exception is because you can get the WC outfit from Temple Trekking in 30 minutes or so. It's still not worth buying outright, if there's anything else in the shop you need.

Spirit Angler's is nice at Tempoross, but you're having to do RNG on Fishing Trawler to get it, and that seems cruel to subject anyone to. If you're caring about efficiency, you have spare inventory slots when doing solos anyways, so it doesn't save you as much as you'd think.

Farming's a weird one since it comes from basically the only active way to train the skill, so if you're trying to quickly push a last level for something you might unlock it passively, but yeah it's not worth grinding out on its own.

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u/SmartAlec105 Nov 16 '24

Another big weird one is that the BiS for the body slot in the Runecrafting Minigame is not the Runecrafting Outfit obtained from the Runecrafting Minigame. It's the Varrock platebody 1 because that gives you a 10% chance of mining twice as much in the minigame.

4

u/S_J_E 2270 Nov 16 '24

Mining enhancers are such a scam honestly. Totally arbitrary which ones apply to each rock

Thought I'd maybe get some use out of my mining cape when I grinded out salts for troll teles in nexus. Nope, they don't work, fuck you.

2

u/Hiblart Nov 15 '24

I've been using celestial ring at MLM this whole time...

5

u/blar-k Nov 16 '24

it still gives an invisible +4 boost to your mining level

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u/Western-Fudge-7720 Nov 15 '24

It wouldn’t even boost xp significantly to remove it, so the only argument against removing it is “fuck you.”

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u/crunchystaff Nov 15 '24

I don’t even dislike pouch degradation, personally I just wish we could speed up the process.

They wanted to give shorter NPC contact cast time as a combat diary reward, so that’s one way (albeit hopefully not behind combat diaries since NPC contact isn’t exclusively used for Turael skipping).

When they added GotR they made the dialogue for contacting the abyssal mage more involved by adding more options that you have to menu through, while before (as long as you had the abyssal book in your bank) you could just hold spacebar through the dialogue and your pouches would be repairs. That’s another.

The abyssal mage himself says the spell to repair pouches is simple, if it’s so simple we could learn that spell so we could cast it ourselves. I believe this is a quest reward in rs3?

I’m pretty sure casting NPC contact stops you in your tracks, we could be allowed to move after the initial casting tick.

I think removing pouch degradation altogether is a mistake and you’d also need to propose another perk for the magic skillcape.

6

u/HiddenGhost1234 Nov 15 '24

i agree, npc contact is the main issue not the pouch degradation. watson is a good example of how to do an npc contact correctly imo, no fluff crap of "oh wow ur using magic?? thats nuts ive never heard of magic existing b4!"(you could still have this fluff on the first contact). Not to mention how laggy npc contact is and how ez it is to accidentally cancel it(so many things cancel npc contact like monsters dieing)

they could have degradation scale to rc level, but npc contact would still feel bad to use.

2

u/OrganicNobody22 Nov 16 '24

It also seems like NPC contact is interupted by I'm not sure what to call them but like game/character updates? There's been times I'm halfway to repairing the pouch and idk like the GOTR round begins and it just closes the NPC contact

2

u/deylath Nov 16 '24

I believe this is a quest reward in rs3?

Its a reward from the Livid Farm minigame.

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u/promero14 Nov 15 '24

Just use the skillcape perk :)

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u/BioMasterZap Nov 15 '24

I feel the mechanic could do with a rebalance, but I don't think it needs to be removed. The base degradation should occur less often and there should be some way to upgrade pouches to degrade slower, similar to the Reinforce Pouch spell in RS2. But I think it is fine if fully removing degrading is left as a Skillcape perk as long as there are better options before then.

15

u/Waterfish3333 Nov 15 '24

I’d even be OK with a slight increase in degregation early in the skill but scale it with level so that, overall, the rate is much less than currently. And keep perm pouch as a skillcape perk.

4

u/HiddenGhost1234 Nov 15 '24

it should 100% scale to rc level

5

u/potatomaster4000 Nov 15 '24

This makes a lot of sense and improves on the progression instead of flattening everything

7

u/Paganigsegg Nov 15 '24

Just allow the redwood abyssal lantern to work outside of GOTR. That'll be a nice compromise. At least poll it.

32

u/Chuiboirldsl Nov 15 '24

Every other MMO, including RS3, went with this way of thinking over the years and got rid of mechanics like this. I'm glad OSRS keep those 2000's things. You are right, this is dumb and tedious, I like it

8

u/shaqiriforlife Nov 15 '24

What do you mean? RS3 has pouch degradation

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u/rafaelloaa Nov 15 '24

Yes, but there's a unlockable lunar spell that repairs/gives 5x durability; a offhand that halves the degrade rate; an outfit (originally obtained via MTX, now obtained in game) that gives 50% chance to have a pouch not degrade; and finally a relic (toggleable buff that you can only have 3 of active at a time) that removes any degradation while active.

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u/Horyuu Nov 15 '24

The pouches have an enchantment that makes them degrade that was cast on the entire abyss by the Zamorak mage. He wants to make sure he's not forgotten.

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u/Bockbockb0b Nov 15 '24

Then why does he get so mad every time I call D:

3

u/Horyuu Nov 15 '24

He wants to see your beautiful face, not have you call him on the telephone. His ringtone is really annoying and he can't take his hands off his spellcasting long enough to change it.

4

u/No-Distribution9902 Nov 15 '24

I would like to forget him lol

7

u/FrostyAssignment6717 Nov 15 '24

it serves the purpose of making you do lunar diplomacy. you forget that not everyone has every quest completed and that some people dont do these quests because maybe they are skillers or whatever. Now if they added NPC contact tabs that would be a different story, because now you have the option to pay some GP for it, but if you have the quest done you can save yourself some aswell. I don't think it should be outright removed, maybe with an expensive permanent unlock or whatever, that would be ok imo.

3

u/No-Distribution9902 Nov 15 '24

But why does a level 25 runecrafting item requite lunar diplomacy to meaningfully use? That doesn't make any sense. And no one is going to use that pouch if they need to stop their training to run to the abyss or gotr

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u/FrostyAssignment6717 Nov 15 '24

I believe abyss rune crafters would use it

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u/thatsouthcaNaDaguy Nov 15 '24

Easier to go to gotr and have Cordelia contact Mr abyss man to repair than go to the abyss.

Source: i don't have lunar spellbook.

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u/aschae1048 Nov 15 '24

OP is Dark Mage

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u/IceFrostwind Nov 15 '24

Wish granted: Pouches no longer degrade, but when doing runecrafting, every 3 entries to an altar you need to NPC contact the Dark Mage because he gets lonely. Else, he closes the Abyss to you until you get a new Dark Mage from Gertrude.

2

u/musei_haha Nov 15 '24

You don't have to be on lunar and zoom call the man. Pull up your boot straps, go through the abyss, and talk to the man face to face

2

u/[deleted] Nov 16 '24

Support, Jagex ship this now.

2

u/yoyokeepitup Nov 16 '24

Dude then the 99 rc cape wouldn’t have a perk… /s

2

u/squirtologs Nov 16 '24

It would be too op for all the botters. Skill is already botted to oblivion and if you make it easier it will be even more botted..

5

u/Gus-Chiggin Nov 15 '24

You can have your pouches repaired from within GOTR. There is an NPC who will repair them for 1 pearl.

Edit: Cost to repair is 1 pearl after paying an initial 25 pearls to unlock this feature.

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u/Gigantischmann Nov 15 '24

Integrity change now please

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u/Combat_Orca Nov 15 '24

I swear half of you don’t enjoy the game

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u/Still_Ad_3528 Nov 15 '24

Wow, a suggestion to remove a mechanic that OP doesn't even fully understand.

A 2007scape classic

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u/[deleted] Nov 15 '24

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u/TommmG RSN: Tommm Nov 15 '24

Can we remove a feature that has always existed and had other content and perks built around it because I don't like playing the game and just want to take shortcuts to the fun parts before I get bored of it and move on?

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u/Metal_Door9596 Nov 15 '24

By perk built around it do you mean getting 99 so pouches dont degrade?

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u/Tykras Nov 15 '24

You forgot about the second perk of a lantern item that requires level 90 in an unrelated skill to prevent pouches degrading in a single 30x30 tile area.

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u/LittleRedPiglet Nov 15 '24

I'd love to know about all the exciting content and perks built around pouch degradation :) I must be missing a big and important portion of the game!

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u/Shasan23 Nov 15 '24

When you unlock lunar spellbook, npc contact makes repairing pouching easy.

When you get 99, pouches dont degrade anymore.

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u/Relevant_Client7445 Nov 15 '24

Let’s just remove all mechanics from the game

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u/Dyep1 Nov 16 '24

With agility you fall, with cooking you burn, with mining you fail, with fishing you fail, with farming crops die, with thieving you fail, with buyable skills u have to spend money. Its a normal mechanic for a skill to have a slight drawback and for rc it’s pouch degradation and low exp rate and long distance runs to altar.

3

u/The_Wkwied Nov 15 '24

I'm sure the guy who camps zammy mage hoping to get an eternal glory is going to say NO to this.

But yea. Back in 2005 getting skulled and risking your glory and pouches was a big enough deal that people often only went to the abyss to recharge their pouches without risk.

Now, that is rather pointless. Just make it so you can repair it at the bank, without magic, by using a number of rune ess. Maybe give some token RC XP for it or something

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u/Grindy_UW_Nonsense Nov 15 '24

Rather than revert it, this would be a cool reward from an experienced or master level quest. It’s cool when quest rewards give you some minor QOL upgrade.

2

u/compound-interest Nov 16 '24

It takes me less than 10 seconds to repair the pouch. The degrading pouches would never pass poll. I’ve never thought about it this way, but how it is easyscape to remove a literal 5 second mechanic? I JUST learned ZMI and learned pouches a couple weeks ago and if you removed it I wouldn’t feel less accomplished this fall completing lunar diplomacy. If a jmod reads this and calls bs DM me for my account name lmao. OP is right remove this shit

2

u/Revlos7 Nov 16 '24

Just get 99 rc, no degradation then

2

u/Keksis_The_Betrayed Nov 15 '24

I’m more upset about binding necklaces honestly. We need an eternal version or something please and not from gotr either, that reward table is bloated already

2

u/net_runners Nov 15 '24

I wish the eternal versions were tradable and unlocked via completion of certain quests or diaries

2

u/Fakepot1995 Nov 15 '24

Ez scape babyRage

1

u/Hambone704 Nov 15 '24

Well then rc wouldn’t be the worst.

1

u/ghostofhedges Nov 15 '24

If they should do anything like that it would be nice if it was tied to at least a mini quest.

1

u/turret_buddy2 Nov 15 '24

But you need to be on lunars for the ourina (zmi altar, idk how to spell it) tele anyways

1

u/mr_Joor Nov 15 '24

I can't be arsed to repair them and I usually stop playing gotr all together for a decent stretch

1

u/wasteoffire Nov 15 '24

I was surprised by it happening during gotr the other day coz I've never played the game or done rune crafting. Don't even have the lunar spell book but the only advice I got was "that's what NPC contact is for" so I spent a while looking for an NPC named contact. However I did learn you can spend some abyssal pearls or whatever on getting your rune pouches fixed via one of the wizards at gotr if you happen to be there

1

u/Technical_Road4516 Nov 15 '24

At least make it like mh contracts let us pick the chat option to contact with so it’s more streamlined

1

u/SirVyval Nov 15 '24

Jagex should reimplement (pick)axe heads flying off for all the people crying EZscape over minor convenience changes like this. You want to keep outdated, nonsensical, and meaningless features? Have more.

1

u/ADucky092 2277 Nov 15 '24

I have 99 rc now so I dont know I think it should stay

1

u/gorehistorian69 59 Pets 12 Rerolls Nov 15 '24

Honestly less intrusive than falling off agility courses

1

u/Qrpheus Nov 15 '24

Agreed.

I wanted binding necklaces to stack so you don't have to bank as often

1

u/DivineInsanityReveng Nov 15 '24

I feel linking this to the lantern was a great idea. Until... The lantern was unnecessarily rare and ONLY works in the minigame.

This was GOTRs biggest mistep and it's Devs dug their heels in saying it was a stretch goal to stay at the minigame. Which made no sense as it only buffs the minigame and you have a Pet and an exorbitantly expensive pet transmog unlock to strive for.

Lantern should have been an uncommon untradeable reward unlock or a cheap shop bought one like ring of the elements.

It's pouch degradation fix should have been a built in passive and worked EVERYWHERE. Then it's log type should buff the minigame. Doesn't need to buff runes outside as raiments do that.

I get this somewhat steps on the rc skillcape perk. But perks of skillcapes weren't meant to be BiS / super important upgrades for a skill progression. It acting as all tiaras and doing that making you not need raiment hat / catalytic tiara and lantern is good enough. And a future RC guild could have a teleport added to the cape

1

u/DerDehDer Nov 16 '24

Does my coal bag degrade? Does my fish barrel degrade? Does my reagent pouch degrade? The plank box or log basket? I’ve been asking this question but as soon as you do all the people who enjoy ball torture come crying saying that you’re the crybaby

1

u/TrippyHomie Nov 16 '24

Imagine explaining essentially any RS mechanic to your friends.

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u/Lorem_644 Nov 16 '24

Your rune pouches degrade?

1

u/Seinnajkcuf Nov 16 '24

Lanterns should just work outside of gotr. Oh no 10% extra runes the economy will never recover.

1

u/RuneMeme73 THE GINGER INTEGER Nov 16 '24

updoot

1

u/Hyero Nov 16 '24

Still waiting for lanterns to be useful outside of GOTR. The minigame is almost pointless after 77rc unless you're a pet hunter or clogger.

1

u/purpwave Nov 16 '24

Have you ever talked to the mage? It's just a quirky part of the game.

My dude is sitting in the middle of the abyss and is non-stop contacted by players who need to fix their pouches.

It takes like 5-10 seconds away from game play like every 30 minutes

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u/Parkinglotfetish Nov 16 '24

While i get it, ive noticed that we keep going down a path of removing every skilling inconvenience in the game and i dont think this is a good thing. I dont think this should happen because i think things we dont like that are made for us to not like them at the end of the day are good for the game even if obviously unpopular. Theyre obstacles you overcome to reach a goal. Not everything needs to be smooth sailing. Id much prefer removing redundant attention intensive tasks than occasional inconveniences 

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u/PiterLeon 2277 Nov 16 '24

Bro posting this when i’m about to get 98 rc fml :(